Files
cleargame/app/Services/IgdbService.php
T
2025-04-10 00:44:55 +03:00

429 lines
14 KiB
PHP

<?php
namespace App\Services;
use App\Models\Game;
use App\Models\Genre;
use App\Models\Platform;
use App\Models\Artwork;
use App\Models\Screenshot;
use App\Models\Video;
use Illuminate\Support\Facades\Log;
use MarcReichel\IGDBLaravel\Models\Collection;
use MarcReichel\IGDBLaravel\Models\Game as IgdbGame;
use MarcReichel\IGDBLaravel\Models\Cover;
use MarcReichel\IGDBLaravel\Models\Genre as IgdbGenre;
use MarcReichel\IGDBLaravel\Models\Platform as IgdbPlatform;
class IgdbService
{
public function get()
{
try {
$existingIds = $this->getExistingIds();
$queryBuilder = IgdbGame::select([
'id',
'name',
'summary',
'cover.url',
'slug',
'genres',
'platforms',
'first_release_date',
'rating',
'rating_count'
])
->where('rating_count', '>', 0)
->where('category', '=', 0);
if (!empty($existingIds)) {
$queryBuilder = $queryBuilder->whereNotIn('id', array_map(function($id) {
return (int)str_replace('"', '', $id);
}, $existingIds));
}
$a = $queryBuilder
->limit(50)
->get();
}catch (\Throwable $e) {
dd(
$e->getMessage(),
$e->getTrace()
);
}
return $a;
}
private function getExistingIds(): ?array
{
$existingGames = Game::get();
if (empty($existingGames)) {
return null;
}
$existingIds = [];
/** @var Game $existingGame */
foreach ($existingGames as $existingGame) {
$existingIds[] = (string)$existingGame->id;
}
return array_map(function($id) {
return '"'.$id.'"';
}, $existingIds);
}
public function searchGames(string $query, int $limit = 10, ?int $startTimestamp = null, ?int $endTimestamp = null): array
{
try {
$queryBuilder = IgdbGame::select([
'id',
'name',
'summary',
'cover',
'slug',
'genres',
'platforms',
'first_release_date',
'rating',
'rating_count'
])
->where('rating_count', '>', 0)
->where('category', '=', 0) // Only main games, no DLCs or expansions
->limit($limit)
->orderBy('rating', 'desc');
if ($startTimestamp && $endTimestamp) {
$queryBuilder->where('first_release_date', '>=', $startTimestamp)
->where('first_release_date', '<=', $endTimestamp);
}
if ($query) {
$queryBuilder->search($query);
}
return $queryBuilder->get()->toArray();
} catch (\Exception $e) {
Log::error('Failed to search games', [
'query' => $query,
'error' => $e->getMessage()
]);
return [];
}
}
public function getGameDetails(int $igdbId): ?array
{
try {
$game = IgdbGame::select([
'id',
'name',
'summary',
'storyline',
'cover.url',
'slug',
'first_release_date',
'rating',
'rating_count',
'category',
'status',
'url',
'version_title',
'artworks.url',
'artworks.width',
'artworks.height',
'artworks.image_id',
'screenshots.url',
'screenshots.width',
'screenshots.height',
'screenshots.image_id',
'videos.name',
'videos.video_id',
'videos.url',
'videos.checksum',
'bundles.id',
'collections.id',
'dlcs.id',
'expanded_games.id',
'franchises.id',
'ports.id',
'remakes.id',
'similar_games.id'
])
->where('id', $igdbId)
->first();
if (!$game) {
return null;
}
return $game->toArray();
} catch (\Exception $e) {
Log::error('Failed to fetch game details from IGDB', [
'igdb_id' => $igdbId,
'error' => $e->getMessage()
]);
return null;
}
}
public function getGameCover(int $coverId): ?string
{
try {
return Cover::select(['url'])
->where('id', $coverId)
->first()
?->url;
} catch (\Exception $e) {
Log::error('Failed to get game cover', [
'id' => $coverId,
'error' => $e->getMessage()
]);
return null;
}
}
public function getGenreDetails(int $genreId): ?array
{
try {
return IgdbGenre::select(['id', 'name', 'slug'])
->where('id', $genreId)
->first()
?->toArray();
} catch (\Exception $e) {
Log::error('Failed to get genre details', [
'id' => $genreId,
'error' => $e->getMessage()
]);
return null;
}
}
public function getPlatformDetails(int $platformId): ?array
{
try {
return IgdbPlatform::select(['id', 'name', 'slug', 'abbreviation'])
->where('id', $platformId)
->first()
?->toArray();
} catch (\Exception $e) {
Log::error('Failed to get platform details', [
'id' => $platformId,
'error' => $e->getMessage()
]);
return null;
}
}
public function processGameData(IgdbGame $gameData): Game
{
// Process platforms
$platforms = [];
if (isset($gameData->platforms) && is_array($gameData->platforms)) {
$platformData = IgdbPlatform::select(['id', 'name', 'slug', 'abbreviation'])
->whereIn('id', $gameData->platforms)
->get();
foreach ($platformData as $platformDetails) {
$platform = Platform::updateOrCreate(
['igdb_id' => $platformDetails->id],
[
'name' => $platformDetails->name,
'slug' => $platformDetails->slug,
'abbreviation' => $platformDetails->abbreviation,
]
);
$platforms[] = $platform->id;
}
}
// Create or update the game
$game = Game::updateOrCreate(
['igdb_id' => $gameData->id],
[
'name' => $gameData->name,
'summary' => $gameData->summary ?? null,
'cover_url' => $gameData->cover?->url ?? null,
'slug' => $gameData->slug,
'first_release_date' => $gameData->first_release_date ?? null,
'rating' => $gameData->rating ?? null,
'rating_count' => $gameData->rating_count ?? null,
]
);
// Process artworks
try {
$artworks = \MarcReichel\IGDBLaravel\Models\Artwork::select([
'id',
'url',
'width',
'height',
'image_id'
])
->where('game', '=', $gameData->id)
->get();
foreach ($artworks as $artworkData) {
Artwork::updateOrCreate(
['igdb_id' => $artworkData->id],
[
'game_id' => $game->id,
'url' => $artworkData->url,
'width' => $artworkData->width ?? null,
'height' => $artworkData->height ?? null,
'image_id' => $artworkData->image_id ?? null,
]
);
}
} catch (\Exception $e) {
Log::error('Failed to get artworks for game', [
'game_id' => $game->id,
'error' => $e->getMessage()
]);
}
// Process platforms relationship
if (!empty($platforms)) {
$game->platforms()->sync($platforms);
}
// Process screenshots
try {
$screenshots = \MarcReichel\IGDBLaravel\Models\Screenshot::select([
'id',
'url',
'width',
'height',
'image_id'
])
->where('game', '=', $gameData->id)
->get();
foreach ($screenshots as $screenshotData) {
Screenshot::updateOrCreate(
['igdb_id' => $screenshotData->id],
[
'game_id' => $game->id,
'url' => $screenshotData->url,
'width' => $screenshotData->width ?? null,
'height' => $screenshotData->height ?? null,
'image_id' => $screenshotData->image_id ?? null,
]
);
}
} catch (\Exception $e) {
Log::error('Failed to get screenshots for game', [
'game_id' => $game->id,
'error' => $e->getMessage()
]);
}
// Process videos
try {
$videos = \MarcReichel\IGDBLaravel\Models\GameVideo::select([
'id',
'name',
'video_id',
'url',
'checksum'
])
->where('game', '=', $gameData->id)
->get();
foreach ($videos as $videoData) {
Video::updateOrCreate(
['igdb_id' => $videoData->id],
[
'game_id' => $game->id,
'name' => $videoData->name,
'video_id' => $videoData->video_id,
'url' => $videoData->url,
'checksum' => $videoData->checksum ?? null,
]
);
}
} catch (\Exception $e) {
Log::error('Failed to get videos for game', [
'game_id' => $game->id,
'error' => $e->getMessage()
]);
}
// Process relationships
$this->processGameRelationships($game, $gameData);
return $game;
}
private function processGameRelationships(Game $game,IgdbGame $gameData): void
{
// Ensure $gameData is an IgdbGame instance
if (!($gameData instanceof \MarcReichel\IGDBLaravel\Models\Game)) {
throw new \InvalidArgumentException('Game data must be an instance of IgdbGame');
}
// Fetch related games data using IGDB API
$relationships = [
'bundles' => IgdbGame::select(['id'])->where('id', 'in', $gameData->bundles ?? [])->get()->pluck('id')->toArray(),
'collections' => IgdbGame::select(['id'])->where('id', 'in', $gameData->collections ?? [])->get()->pluck('id')->toArray(),
'dlcs' => IgdbGame::select(['id'])->where('id', 'in', $gameData->dlcs ?? [])->get()->pluck('id')->toArray(),
'expanded_games' => IgdbGame::select(['id'])->where('id', 'in', $gameData->expanded_games ?? [])->get()->pluck('id')->toArray(),
'franchises' => IgdbGame::select(['id'])->where('id', 'in', $gameData->franchises ?? [])->get()->pluck('id')->toArray(),
'ports' => IgdbGame::select(['id'])->where('id', 'in', $gameData->ports ?? [])->get()->pluck('id')->toArray(),
'remakes' => IgdbGame::select(['id'])->where('id', 'in', $gameData->remakes ?? [])->get()->pluck('id')->toArray(),
'similar_games' => IgdbGame::select(['id'])->where('id', 'in', $gameData->similar_games ?? [])->get()->pluck('id')->toArray(),
];
foreach ($relationships as $igdbKey => $relationship) {
$relatedGames = [];
if (isset($gameData->$igdbKey) && !empty($gameData->$igdbKey)) {
$relatedIds = collect($gameData->$igdbKey)->pluck('id')->toArray();
$relatedGames = Game::whereIn('igdb_id', $relatedIds)->pluck('id')->toArray();
}
$game->$relationship()->sync($relatedGames);
}
}
public function processGenreData(array $genreData): void
{
try {
Genre::updateOrCreate(
['igdb_id' => $genreData['id']],
[
'name' => $genreData['name'],
'slug' => $genreData['slug'],
]
);
} catch (\Exception $e) {
Log::error('Failed to process genre data', [
'genre_id' => $genreData['id'],
'error' => $e->getMessage()
]);
throw $e;
}
}
public function processPlatformData(array $platformData): void
{
try {
Platform::updateOrCreate(
['igdb_id' => $platformData['id']],
[
'name' => $platformData['name'],
'slug' => $platformData['slug'],
'abbreviation' => $platformData['abbreviation'] ?? null,
]
);
} catch (\Exception $e) {
Log::error('Failed to process platform data', [
'platform_id' => $platformData['id'],
'error' => $e->getMessage()
]);
throw $e;
}
}
}