130 lines
3.8 KiB
PHP
130 lines
3.8 KiB
PHP
<?php
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namespace Database\Factories;
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use App\Enums\CharacterStatus;
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use App\Models\Character;
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use App\Models\Location;
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use Illuminate\Database\Eloquent\Factories\Factory;
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/**
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* @extends Factory<Character>
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*/
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class CharacterFactory extends Factory
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{
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/**
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* Define the model's default state.
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*
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* @return array<string, mixed>
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*/
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public function definition(): array
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{
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$genders = ['male', 'female', 'other'];
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return [
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'name' => $this->faker->unique()->firstName() . ' ' . $this->faker->lastName(),
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'gender' => $genders[array_rand($genders)],
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'level' => $this->faker->numberBetween(1, 10),
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'experience' => $this->faker->numberBetween(0, 5000),
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'money' => $this->faker->numberBetween(1000, 50000),
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'bank' => $this->faker->numberBetween(0, 100000),
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'energy' => $this->faker->numberBetween(50, 100),
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'max_energy' => 100,
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'health' => $this->faker->numberBetween(50, 100),
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'max_health' => 100,
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'strength' => $this->faker->numberBetween(5, 20),
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'defense' => $this->faker->numberBetween(5, 20),
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'speed' => $this->faker->numberBetween(5, 20),
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'dexterity' => $this->faker->numberBetween(5, 20),
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'location_id' => Location::factory(),
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'faction_id' => null,
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'in_hospital_until' => null,
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'in_jail_until' => null,
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'last_action_at' => now(),
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'status' => CharacterStatus::ACTIVE,
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];
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}
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/**
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* Create a character with specific stats.
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*/
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public function withStats(int $strength, int $defense, int $speed, int $dexterity): static
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{
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return $this->state(fn (array $attributes) => [
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'strength' => $strength,
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'defense' => $defense,
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'speed' => $speed,
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'dexterity' => $dexterity,
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]);
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}
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/**
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* Create a character at a specific level.
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*/
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public function atLevel(int $level): static
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{
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$experience = 0;
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if ($level > 1) {
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$base = config('game.leveling.exp_per_level', 1000);
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$multiplier = config('game.leveling.exp_multiplier', 1.20);
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for ($i = 2; $i <= $level; $i++) {
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$experience += (int) ($base * pow($multiplier, $i - 2));
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}
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// Add some extra to be in the middle of the level
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$experience += (int) ($base * pow($multiplier, $level - 1) * 0.5);
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}
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return $this->state(fn (array $attributes) => [
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'level' => $level,
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'experience' => $experience,
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'max_health' => 100 + (($level - 1) * 5),
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'max_energy' => 100 + (($level - 1) * 5),
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]);
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}
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/**
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* Create a character with full health and energy.
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*/
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public function fresh(): static
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{
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return $this->state(fn (array $attributes) => [
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'health' => $attributes['max_health'] ?? 100,
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'energy' => $attributes['max_energy'] ?? 100,
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]);
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}
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/**
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* Create a character in hospital.
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*/
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public function inHospital(): static
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{
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return $this->state(fn (array $attributes) => [
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'health' => 1,
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'status' => CharacterStatus::IN_HOSPITAL,
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'in_hospital_until' => now()->addHours(1),
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]);
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}
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/**
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* Create a dead character.
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*/
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public function dead(): static
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{
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return $this->state(fn (array $attributes) => [
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'health' => 0,
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'status' => CharacterStatus::DEAD,
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]);
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}
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/**
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* Create a character in jail.
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*/
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public function inJail(): static
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{
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return $this->state(fn (array $attributes) => [
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'status' => CharacterStatus::IN_JAIL,
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'in_jail_until' => now()->addHours(1),
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]);
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}
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}
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