164 lines
5.6 KiB
PHP
164 lines
5.6 KiB
PHP
<?php
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namespace Database\Seeders;
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use App\Models\Crime;
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use App\Models\Location;
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use Illuminate\Database\Seeder;
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class CrimeSeeder extends Seeder
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{
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/**
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* Run the database seeds.
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*/
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public function run(): void
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{
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$downtown = Location::where('slug', 'downtown')->first();
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$industrial = Location::where('slug', 'industrial-district')->first();
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$waterfront = Location::where('slug', 'waterfront')->first();
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$crimes = [
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// Downtown Crimes
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[
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'name' => 'Pickpocket',
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'slug' => 'pickpocket',
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'description' => 'Steal money from an unsuspecting pedestrian.',
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'difficulty' => 'easy',
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'success_rate' => 0.80,
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'reward_min' => 100,
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'reward_max' => 500,
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'experience' => 50,
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'energy_cost' => 10,
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'cooldown' => 60,
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'requires_level' => 1,
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'location_id' => $downtown?->id ?? null,
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],
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[
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'name' => 'Mugging',
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'slug' => 'mugging',
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'description' => 'Rob someone at knife-point.',
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'difficulty' => 'medium',
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'success_rate' => 0.70,
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'reward_min' => 500,
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'reward_max' => 1500,
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'experience' => 100,
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'energy_cost' => 15,
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'cooldown' => 120,
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'requires_level' => 3,
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'location_id' => $downtown?->id ?? null,
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],
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[
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'name' => 'Shoplifting',
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'slug' => 'shoplifting',
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'description' => 'Steal items from a store.',
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'difficulty' => 'medium',
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'success_rate' => 0.65,
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'reward_min' => 200,
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'reward_max' => 1000,
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'experience' => 75,
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'energy_cost' => 12,
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'cooldown' => 120,
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'requires_level' => 1,
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'location_id' => $downtown?->id ?? null,
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],
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// Industrial District Crimes
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[
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'name' => 'Factory Theft',
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'slug' => 'factory-theft',
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'description' => 'Steal goods from a factory warehouse.',
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'difficulty' => 'medium',
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'success_rate' => 0.60,
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'reward_min' => 1000,
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'reward_max' => 3000,
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'experience' => 150,
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'energy_cost' => 20,
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'cooldown' => 180,
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'requires_level' => 5,
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'location_id' => $industrial?->id ?? null,
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],
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[
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'name' => 'Equipment Sabotage',
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'slug' => 'equipment-sabotage',
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'description' => 'Sabotage factory equipment for a fee.',
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'difficulty' => 'hard',
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'success_rate' => 0.50,
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'reward_min' => 2000,
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'reward_max' => 5000,
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'experience' => 200,
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'energy_cost' => 25,
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'cooldown' => 300,
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'requires_level' => 8,
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'location_id' => $industrial?->id ?? null,
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],
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// Waterfront Crimes
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[
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'name' => 'Smuggling',
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'slug' => 'smuggling',
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'description' => 'Smuggle illegal goods past customs.',
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'difficulty' => 'hard',
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'success_rate' => 0.55,
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'reward_min' => 3000,
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'reward_max' => 8000,
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'experience' => 250,
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'energy_cost' => 30,
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'cooldown' => 300,
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'requires_level' => 10,
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'location_id' => $waterfront?->id ?? null,
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],
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[
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'name' => 'Piracy',
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'slug' => 'piracy',
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'description' => 'Hijack a shipment at sea.',
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'difficulty' => 'very_hard',
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'success_rate' => 0.40,
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'reward_min' => 5000,
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'reward_max' => 15000,
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'experience' => 400,
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'energy_cost' => 40,
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'cooldown' => 600,
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'requires_level' => 15,
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'location_id' => $waterfront?->id ?? null,
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],
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// Generic Crimes (available everywhere)
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[
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'name' => 'Car Theft',
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'slug' => 'car-theft',
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'description' => 'Steal a car and sell it for parts.',
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'difficulty' => 'medium',
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'success_rate' => 0.75,
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'reward_min' => 2000,
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'reward_max' => 4000,
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'experience' => 120,
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'energy_cost' => 20,
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'cooldown' => 180,
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'requires_level' => 5,
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'location_id' => null,
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],
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[
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'name' => 'Burglary',
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'slug' => 'burglary',
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'description' => 'Break into a house and steal valuables.',
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'difficulty' => 'hard',
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'success_rate' => 0.60,
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'reward_min' => 3000,
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'reward_max' => 6000,
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'experience' => 200,
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'energy_cost' => 25,
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'cooldown' => 300,
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'requires_level' => 7,
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'location_id' => null,
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],
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];
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foreach ($crimes as $crime) {
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Crime::updateOrCreate(
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['slug' => $crime['slug']],
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$crime
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);
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}
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}
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}
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