env('GAME_NAME', 'The Crime Syndicate'), 'version' => '1.0.0', 'maintenance' => env('GAME_MAINTENANCE', false), // Energy system configuration 'energy' => [ 'start_amount' => 100, 'max' => 100, 'regen_rate' => 5, // Energy regenerated per interval 'regen_interval' => 300, // Seconds between regen (5 minutes) 'action_costs' => [ 'crime' => 10, 'attack' => 15, 'travel' => 5, 'train' => 20, 'gym' => 20, ], ], // Health system configuration 'health' => [ 'start_amount' => 100, 'max' => 100, 'regen_rate' => 2, // Health regenerated per interval 'regen_interval' => 600, // Seconds between regen (10 minutes) 'hospital_cost' => 1000, // Cost to revive from hospital 'death_threshold' => 0, // Health <= 0 = dead ], // Nerve system configuration 'nerve' => [ 'start_amount' => 100, 'max' => 100, 'regen_rate' => 1, // nerve per tick 'regen_interval' => 300, // seconds (5 minutes) 'midnight_refill' => true, ], // Gym training configuration 'gym' => [ 'energy_cost' => 20, 'daily_cap' => 5, // sessions per stat per day 'stat_gain' => 1, // stat points per session ], // Combat system configuration 'combat' => [ 'base_damage' => 5, 'damage_variation' => 0.20, // +/- 20% random variation 'crit_chance' => 0.10, // 10% chance for critical hit 'crit_multiplier' => 2.0, // Critical hits do 2x damage 'defense_reduction' => 0.5, // Each defense point reduces damage by 0.5 'min_damage' => 1, // Minimum damage per hit 'attack_cooldown' => 300, // 5 minutes between attacks 'hit_list_cost' => 5000, // Cost to place a hit ], // Crime system configuration 'crime' => [ 'success_rate' => 0.70, // 70% base success rate 'failure_penalty' => 0.10, // 10% health loss on failure 'cooldown_reduction' => 0.10, // 10% cooldown reduction per level 'reward_multiplier' => 1.10, // 10% more reward per level ], // Jail system configuration 'jail' => [ 'sentence_length' => 3600, // 1 hour base sentence 'breakout_chance' => 0.05, // 5% chance to break out per attempt 'breakout_cost' => 1000, // Cost to attempt breakout 'sentence_multiplier' => 1.5, // Sentence increases by 50% for repeat offenses ], // Economy configuration 'economy' => [ 'bank_interest' => 0.05, // 5% daily interest 'tax_rate' => 0.10, // 10% tax on faction bank withdrawals 'start_money' => 5000, // Starting cash 'start_bank' => 0, // Starting bank balance 'max_bank' => 10000000, // Maximum bank balance ], // Leveling system configuration 'leveling' => [ 'exp_curve' => 'exponential', // 'linear' or 'exponential' 'exp_per_level' => 1000, // Base EXP per level 'exp_multiplier' => 1.20, // 20% more EXP needed per level 'stat_points_per_level' => 2, // Points to allocate per level 'max_level' => 100, // Maximum character level ], // Skills configuration 'skills' => [ 'strength' => [ 'attack_bonus' => 0.5, // +0.5 damage per point 'max' => 100, ], 'defense' => [ 'damage_reduction' => 0.5, // -0.5 damage per point 'max' => 100, ], 'speed' => [ 'attack_first_chance' => 0.02, // +2% chance to attack first per point 'max' => 100, ], 'dexterity' => [ 'crit_chance' => 0.005, // +0.5% crit chance per point 'max' => 100, ], 'training_cost' => 100, // Money cost to train a stat 'training_limit' => 5, // Max stat points per training session ], // Faction configuration 'factions' => [ 'create_cost' => 10000, // Cost to create a faction 'create_level' => 10, // Minimum level to create a faction 'max_members' => 50, // Maximum faction members 'respect_per_win' => 10, // Respect gained per war win 'respect_per_loss' => -5, // Respect lost per war loss 'bank_tax' => 0.05, // 5% tax on faction bank deposits ], // Location configuration 'locations' => [ 'start_location' => 1, // ID of starting location 'travel_cost_base' => 100, // Base travel cost 'travel_cost_per_level' => 10, // Additional cost per location level ], // Game limits 'limits' => [ 'max_inventory_items' => 100, 'max_equipped_items' => 10, 'max_mail_messages' => 50, 'max_market_listings' => 20, 'max_faction_chat_history' => 100, ], // Cooldowns (in seconds) 'cooldowns' => [ 'default' => 60, // 1 minute default cooldown 'attack' => 300, // 5 minutes 'crime' => 120, // 2 minutes 'travel' => 60, // 1 minute 'train' => 300, // 5 minutes 'market_listing' => 60, // 1 minute ], // Character statuses 'statuses' => [ 'active' => 'active', 'in_hospital' => 'in_hospital', 'in_jail' => 'in_jail', 'dead' => 'dead', ], // Item types 'item_types' => [ 'weapon' => 'weapon', 'armor' => 'armor', 'consumable' => 'consumable', 'misc' => 'misc', 'currency' => 'currency', ], // Crime difficulties 'crime_difficulties' => [ 'easy' => 'easy', 'medium' => 'medium', 'hard' => 'hard', 'very_hard' => 'very_hard', ], // Attack results 'attack_results' => [ 'win' => 'win', 'lose' => 'lose', 'draw' => 'draw', 'escape' => 'escape', ], ];