id(); $table->foreignId('attacker_id')->constrained('characters')->onDelete('cascade'); $table->foreignId('defender_id')->constrained('characters')->onDelete('cascade'); $table->integer('attacker_damage')->default(0); $table->integer('defender_damage')->default(0); $table->integer('attacker_health_after')->default(0); $table->integer('defender_health_after')->default(0); $table->string('result')->default('draw'); // win, lose, draw, escape $table->integer('money_stolen')->default(0); $table->integer('experience_gained')->default(0); $table->boolean('was_critical')->default(false); $table->boolean('was_mugging')->default(false); $table->foreignId('attacker_weapon_id')->nullable()->constrained('items')->onDelete('set null'); $table->foreignId('defender_armor_id')->nullable()->constrained('items')->onDelete('set null'); $table->timestamp('attacked_at')->useCurrent(); $table->timestamps(); $table->index('attacker_id'); $table->index('defender_id'); $table->index('attacked_at'); $table->index('result'); }); } /** * Reverse the migrations. */ public function down(): void { Schema::dropIfExists('attacks'); } };