Commit Graph
7 Commits
Author SHA1 Message Date
root 082b532d52 a bit of progress 2026-07-04 17:09:55 +03:00
Doar MihaiandClaude Sonnet 4.6 3e6a84503d fix: address final review findings — nerve consume ordering, character init, seeder costs, dead column
- Consume nerve before energy in CrimeService so energy is never lost when nerve is insufficient
- Initialize nerve/max_nerve from config in CharacterController::store (same pattern as energy/health)
- Add nerve_cost to all CrimeSeeder entries proportional to difficulty (1-5 range)
- Remove nerve_regen_at from Character $fillable/$casts/@property — column exists but is not yet wired up

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-28 17:09:21 +03:00
Doar MihaiandClaude Sonnet 4.6 e7940d31f6 fix: correct nerve fields placement in Character $fillable array
Nerve fields should be positioned after 'max_energy' per spec, not after 'max_health'.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-28 16:07:15 +03:00
Doar Mihai c47f4f302e fix: add missing @property docblock entries for nerve fields 2026-06-28 16:02:32 +03:00
Doar MihaiandClaude Sonnet 4.6 6182563fa7 feat: add nerve config and Character nerve methods
Add nerve system configuration to config/game.php with start_amount,
max, regen_rate, regen_interval, and midnight_refill settings. Add gym
configuration with energy_cost, daily_cap, and stat_gain. Add nerve
methods to Character model: hasNerve(), consumeNerve(), addNerve(), and
getNervePercentageAttribute(). Update levelUp() to increment max_nerve
by 2. Add nerve_cost to fillable arrays in Crime and CrimeAttempt models.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-28 15:52:41 +03:00
Doar Mihai a36b0b7612 some progress 2026-06-28 03:19:32 +03:00
Doar Mihai 96d317480b first commit 2026-06-27 14:38:18 +03:00