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This commit is contained in:
Doar Mihai
2026-06-27 14:38:18 +03:00
commit 96d317480b
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<?php
namespace Database\Seeders;
use App\Models\Crime;
use App\Models\Location;
use Illuminate\Database\Seeder;
class CrimeSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$downtown = Location::where('slug', 'downtown')->first();
$industrial = Location::where('slug', 'industrial-district')->first();
$waterfront = Location::where('slug', 'waterfront')->first();
$crimes = [
// Downtown Crimes
[
'name' => 'Pickpocket',
'slug' => 'pickpocket',
'description' => 'Steal money from an unsuspecting pedestrian.',
'difficulty' => 'easy',
'success_rate' => 0.80,
'reward_min' => 100,
'reward_max' => 500,
'experience' => 50,
'energy_cost' => 10,
'cooldown' => 60,
'requires_level' => 1,
'location_id' => $downtown?->id ?? null,
],
[
'name' => 'Mugging',
'slug' => 'mugging',
'description' => 'Rob someone at knife-point.',
'difficulty' => 'medium',
'success_rate' => 0.70,
'reward_min' => 500,
'reward_max' => 1500,
'experience' => 100,
'energy_cost' => 15,
'cooldown' => 120,
'requires_level' => 3,
'location_id' => $downtown?->id ?? null,
],
[
'name' => 'Shoplifting',
'slug' => 'shoplifting',
'description' => 'Steal items from a store.',
'difficulty' => 'medium',
'success_rate' => 0.65,
'reward_min' => 200,
'reward_max' => 1000,
'experience' => 75,
'energy_cost' => 12,
'cooldown' => 120,
'requires_level' => 1,
'location_id' => $downtown?->id ?? null,
],
// Industrial District Crimes
[
'name' => 'Factory Theft',
'slug' => 'factory-theft',
'description' => 'Steal goods from a factory warehouse.',
'difficulty' => 'medium',
'success_rate' => 0.60,
'reward_min' => 1000,
'reward_max' => 3000,
'experience' => 150,
'energy_cost' => 20,
'cooldown' => 180,
'requires_level' => 5,
'location_id' => $industrial?->id ?? null,
],
[
'name' => 'Equipment Sabotage',
'slug' => 'equipment-sabotage',
'description' => 'Sabotage factory equipment for a fee.',
'difficulty' => 'hard',
'success_rate' => 0.50,
'reward_min' => 2000,
'reward_max' => 5000,
'experience' => 200,
'energy_cost' => 25,
'cooldown' => 300,
'requires_level' => 8,
'location_id' => $industrial?->id ?? null,
],
// Waterfront Crimes
[
'name' => 'Smuggling',
'slug' => 'smuggling',
'description' => 'Smuggle illegal goods past customs.',
'difficulty' => 'hard',
'success_rate' => 0.55,
'reward_min' => 3000,
'reward_max' => 8000,
'experience' => 250,
'energy_cost' => 30,
'cooldown' => 300,
'requires_level' => 10,
'location_id' => $waterfront?->id ?? null,
],
[
'name' => 'Piracy',
'slug' => 'piracy',
'description' => 'Hijack a shipment at sea.',
'difficulty' => 'very_hard',
'success_rate' => 0.40,
'reward_min' => 5000,
'reward_max' => 15000,
'experience' => 400,
'energy_cost' => 40,
'cooldown' => 600,
'requires_level' => 15,
'location_id' => $waterfront?->id ?? null,
],
// Generic Crimes (available everywhere)
[
'name' => 'Car Theft',
'slug' => 'car-theft',
'description' => 'Steal a car and sell it for parts.',
'difficulty' => 'medium',
'success_rate' => 0.75,
'reward_min' => 2000,
'reward_max' => 4000,
'experience' => 120,
'energy_cost' => 20,
'cooldown' => 180,
'requires_level' => 5,
'location_id' => null,
],
[
'name' => 'Burglary',
'slug' => 'burglary',
'description' => 'Break into a house and steal valuables.',
'difficulty' => 'hard',
'success_rate' => 0.60,
'reward_min' => 3000,
'reward_max' => 6000,
'experience' => 200,
'energy_cost' => 25,
'cooldown' => 300,
'requires_level' => 7,
'location_id' => null,
],
];
foreach ($crimes as $crime) {
Crime::updateOrCreate(
['slug' => $crime['slug']],
$crime
);
}
}
}
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<?php
namespace Database\Seeders;
use App\Models\User;
use Illuminate\Database\Seeder;
class DatabaseSeeder extends Seeder
{
/**
* Seed the application's database.
*/
public function run(): void
{
// Seed locations first (required by other seeders)
$this->call([
LocationSeeder::class,
]);
// Then seed items and crimes
$this->call([
ItemSeeder::class,
CrimeSeeder::class,
]);
// Create test user
$user = User::factory()->create([
'name' => 'Test User',
'email' => 'test@example.com',
'password' => bcrypt('password'),
]);
// Optionally create a test character for the user
// This can be done manually through the UI or via a separate seeder
}
}
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<?php
namespace Database\Seeders;
use App\Models\Item;
use Illuminate\Database\Seeder;
class ItemSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$items = [
// Weapons
[
'name' => 'Knife',
'slug' => 'knife',
'description' => 'A basic knife for self-defense.',
'type' => 'weapon',
'value' => 100,
'buy_price' => 500,
'sell_price' => 250,
'requires_level' => 1,
'attack_bonus' => 5,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
[
'name' => 'Baseball Bat',
'slug' => 'baseball-bat',
'description' => 'A sturdy bat that can deal serious damage.',
'type' => 'weapon',
'value' => 500,
'buy_price' => 2500,
'sell_price' => 1250,
'requires_level' => 3,
'attack_bonus' => 15,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
[
'name' => 'Pistol',
'slug' => 'pistol',
'description' => 'A handgun for more serious encounters.',
'type' => 'weapon',
'value' => 2000,
'buy_price' => 10000,
'sell_price' => 5000,
'requires_level' => 10,
'attack_bonus' => 30,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
// Armor
[
'name' => 'Leather Jacket',
'slug' => 'leather-jacket',
'description' => 'Basic protection from attacks.',
'type' => 'armor',
'value' => 200,
'buy_price' => 1000,
'sell_price' => 500,
'requires_level' => 1,
'attack_bonus' => 0,
'defense_bonus' => 5,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
[
'name' => 'Kevlar Vest',
'slug' => 'kevlar-vest',
'description' => 'Heavy body armor for serious protection.',
'type' => 'armor',
'value' => 1000,
'buy_price' => 5000,
'sell_price' => 2500,
'requires_level' => 8,
'attack_bonus' => 0,
'defense_bonus' => 25,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
// Consumables
[
'name' => 'First Aid Kit',
'slug' => 'first-aid-kit',
'description' => 'Restores 50 health when used.',
'type' => 'consumable',
'value' => 500,
'buy_price' => 2500,
'sell_price' => 1000,
'requires_level' => 1,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 50,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => true,
],
[
'name' => 'Energy Drink',
'slug' => 'energy-drink',
'description' => 'Restores 30 energy when used.',
'type' => 'consumable',
'value' => 300,
'buy_price' => 1500,
'sell_price' => 750,
'requires_level' => 1,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 30,
'is_tradeable' => true,
'is_usable' => true,
],
[
'name' => 'Mega Health Pack',
'slug' => 'mega-health-pack',
'description' => 'Restores all health when used.',
'type' => 'consumable',
'value' => 1500,
'buy_price' => 7500,
'sell_price' => 3000,
'requires_level' => 15,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 100,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => true,
],
// Misc
[
'name' => 'Lockpick Set',
'slug' => 'lockpick-set',
'description' => 'Useful for picking locks.',
'type' => 'misc',
'value' => 200,
'buy_price' => 1000,
'sell_price' => 500,
'requires_level' => 5,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
];
foreach ($items as $item) {
Item::updateOrCreate(
['slug' => $item['slug']],
$item
);
}
}
}
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<?php
namespace Database\Seeders;
use App\Models\Location;
use Illuminate\Database\Seeder;
class LocationSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$locations = [
[
'name' => 'Downtown',
'slug' => 'downtown',
'description' => 'The bustling city center with plenty of opportunities for crime.',
'travel_cost' => 0,
'requires_level' => null,
'faction_control' => null,
],
[
'name' => 'Industrial District',
'slug' => 'industrial-district',
'description' => 'Factories and warehouses provide cover for illegal activities.',
'travel_cost' => 500,
'requires_level' => 5,
'faction_control' => null,
],
[
'name' => 'Waterfront',
'slug' => 'waterfront',
'description' => 'The docks are perfect for smuggling operations.',
'travel_cost' => 1000,
'requires_level' => 10,
'faction_control' => null,
],
[
'name' => 'Uptown',
'slug' => 'uptown',
'description' => 'The wealthy district. High rewards but high risks.',
'travel_cost' => 1500,
'requires_level' => 15,
'faction_control' => null,
],
[
'name' => 'Suburbs',
'slug' => 'suburbs',
'description' => 'Quiet residential area. Less police presence but fewer opportunities.',
'travel_cost' => 300,
'requires_level' => 3,
'faction_control' => null,
],
];
foreach ($locations as $location) {
Location::updateOrCreate(
['slug' => $location['slug']],
$location
);
}
}
}