first commit
This commit is contained in:
@@ -0,0 +1,129 @@
|
||||
<?php
|
||||
|
||||
namespace Database\Factories;
|
||||
|
||||
use App\Enums\CharacterStatus;
|
||||
use App\Models\Character;
|
||||
use App\Models\Location;
|
||||
use Illuminate\Database\Eloquent\Factories\Factory;
|
||||
|
||||
/**
|
||||
* @extends Factory<Character>
|
||||
*/
|
||||
class CharacterFactory extends Factory
|
||||
{
|
||||
/**
|
||||
* Define the model's default state.
|
||||
*
|
||||
* @return array<string, mixed>
|
||||
*/
|
||||
public function definition(): array
|
||||
{
|
||||
$genders = ['male', 'female', 'other'];
|
||||
|
||||
return [
|
||||
'name' => $this->faker->unique()->firstName() . ' ' . $this->faker->lastName(),
|
||||
'gender' => $genders[array_rand($genders)],
|
||||
'level' => $this->faker->numberBetween(1, 10),
|
||||
'experience' => $this->faker->numberBetween(0, 5000),
|
||||
'money' => $this->faker->numberBetween(1000, 50000),
|
||||
'bank' => $this->faker->numberBetween(0, 100000),
|
||||
'energy' => $this->faker->numberBetween(50, 100),
|
||||
'max_energy' => 100,
|
||||
'health' => $this->faker->numberBetween(50, 100),
|
||||
'max_health' => 100,
|
||||
'strength' => $this->faker->numberBetween(5, 20),
|
||||
'defense' => $this->faker->numberBetween(5, 20),
|
||||
'speed' => $this->faker->numberBetween(5, 20),
|
||||
'dexterity' => $this->faker->numberBetween(5, 20),
|
||||
'location_id' => Location::factory(),
|
||||
'faction_id' => null,
|
||||
'in_hospital_until' => null,
|
||||
'in_jail_until' => null,
|
||||
'last_action_at' => now(),
|
||||
'status' => CharacterStatus::ACTIVE,
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a character with specific stats.
|
||||
*/
|
||||
public function withStats(int $strength, int $defense, int $speed, int $dexterity): static
|
||||
{
|
||||
return $this->state(fn (array $attributes) => [
|
||||
'strength' => $strength,
|
||||
'defense' => $defense,
|
||||
'speed' => $speed,
|
||||
'dexterity' => $dexterity,
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a character at a specific level.
|
||||
*/
|
||||
public function atLevel(int $level): static
|
||||
{
|
||||
$experience = 0;
|
||||
if ($level > 1) {
|
||||
$base = config('game.leveling.exp_per_level', 1000);
|
||||
$multiplier = config('game.leveling.exp_multiplier', 1.20);
|
||||
for ($i = 2; $i <= $level; $i++) {
|
||||
$experience += (int) ($base * pow($multiplier, $i - 2));
|
||||
}
|
||||
// Add some extra to be in the middle of the level
|
||||
$experience += (int) ($base * pow($multiplier, $level - 1) * 0.5);
|
||||
}
|
||||
|
||||
return $this->state(fn (array $attributes) => [
|
||||
'level' => $level,
|
||||
'experience' => $experience,
|
||||
'max_health' => 100 + (($level - 1) * 5),
|
||||
'max_energy' => 100 + (($level - 1) * 5),
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a character with full health and energy.
|
||||
*/
|
||||
public function fresh(): static
|
||||
{
|
||||
return $this->state(fn (array $attributes) => [
|
||||
'health' => $attributes['max_health'] ?? 100,
|
||||
'energy' => $attributes['max_energy'] ?? 100,
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a character in hospital.
|
||||
*/
|
||||
public function inHospital(): static
|
||||
{
|
||||
return $this->state(fn (array $attributes) => [
|
||||
'health' => 1,
|
||||
'status' => CharacterStatus::IN_HOSPITAL,
|
||||
'in_hospital_until' => now()->addHours(1),
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a dead character.
|
||||
*/
|
||||
public function dead(): static
|
||||
{
|
||||
return $this->state(fn (array $attributes) => [
|
||||
'health' => 0,
|
||||
'status' => CharacterStatus::DEAD,
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a character in jail.
|
||||
*/
|
||||
public function inJail(): static
|
||||
{
|
||||
return $this->state(fn (array $attributes) => [
|
||||
'status' => CharacterStatus::IN_JAIL,
|
||||
'in_jail_until' => now()->addHours(1),
|
||||
]);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user