first commit

This commit is contained in:
Doar Mihai
2026-06-27 14:38:18 +03:00
commit 96d317480b
165 changed files with 20061 additions and 0 deletions
+1
View File
@@ -0,0 +1 @@
*.sqlite*
+129
View File
@@ -0,0 +1,129 @@
<?php
namespace Database\Factories;
use App\Enums\CharacterStatus;
use App\Models\Character;
use App\Models\Location;
use Illuminate\Database\Eloquent\Factories\Factory;
/**
* @extends Factory<Character>
*/
class CharacterFactory extends Factory
{
/**
* Define the model's default state.
*
* @return array<string, mixed>
*/
public function definition(): array
{
$genders = ['male', 'female', 'other'];
return [
'name' => $this->faker->unique()->firstName() . ' ' . $this->faker->lastName(),
'gender' => $genders[array_rand($genders)],
'level' => $this->faker->numberBetween(1, 10),
'experience' => $this->faker->numberBetween(0, 5000),
'money' => $this->faker->numberBetween(1000, 50000),
'bank' => $this->faker->numberBetween(0, 100000),
'energy' => $this->faker->numberBetween(50, 100),
'max_energy' => 100,
'health' => $this->faker->numberBetween(50, 100),
'max_health' => 100,
'strength' => $this->faker->numberBetween(5, 20),
'defense' => $this->faker->numberBetween(5, 20),
'speed' => $this->faker->numberBetween(5, 20),
'dexterity' => $this->faker->numberBetween(5, 20),
'location_id' => Location::factory(),
'faction_id' => null,
'in_hospital_until' => null,
'in_jail_until' => null,
'last_action_at' => now(),
'status' => CharacterStatus::ACTIVE,
];
}
/**
* Create a character with specific stats.
*/
public function withStats(int $strength, int $defense, int $speed, int $dexterity): static
{
return $this->state(fn (array $attributes) => [
'strength' => $strength,
'defense' => $defense,
'speed' => $speed,
'dexterity' => $dexterity,
]);
}
/**
* Create a character at a specific level.
*/
public function atLevel(int $level): static
{
$experience = 0;
if ($level > 1) {
$base = config('game.leveling.exp_per_level', 1000);
$multiplier = config('game.leveling.exp_multiplier', 1.20);
for ($i = 2; $i <= $level; $i++) {
$experience += (int) ($base * pow($multiplier, $i - 2));
}
// Add some extra to be in the middle of the level
$experience += (int) ($base * pow($multiplier, $level - 1) * 0.5);
}
return $this->state(fn (array $attributes) => [
'level' => $level,
'experience' => $experience,
'max_health' => 100 + (($level - 1) * 5),
'max_energy' => 100 + (($level - 1) * 5),
]);
}
/**
* Create a character with full health and energy.
*/
public function fresh(): static
{
return $this->state(fn (array $attributes) => [
'health' => $attributes['max_health'] ?? 100,
'energy' => $attributes['max_energy'] ?? 100,
]);
}
/**
* Create a character in hospital.
*/
public function inHospital(): static
{
return $this->state(fn (array $attributes) => [
'health' => 1,
'status' => CharacterStatus::IN_HOSPITAL,
'in_hospital_until' => now()->addHours(1),
]);
}
/**
* Create a dead character.
*/
public function dead(): static
{
return $this->state(fn (array $attributes) => [
'health' => 0,
'status' => CharacterStatus::DEAD,
]);
}
/**
* Create a character in jail.
*/
public function inJail(): static
{
return $this->state(fn (array $attributes) => [
'status' => CharacterStatus::IN_JAIL,
'in_jail_until' => now()->addHours(1),
]);
}
}
+49
View File
@@ -0,0 +1,49 @@
<?php
namespace Database\Factories;
use App\Models\Character;
use App\Models\Inventory;
use App\Models\Item;
use Illuminate\Database\Eloquent\Factories\Factory;
/**
* @extends Factory<Inventory>
*/
class InventoryFactory extends Factory
{
/**
* Define the model's default state.
*
* @return array<string, mixed>
*/
public function definition(): array
{
return [
'character_id' => Character::factory(),
'item_id' => Item::factory(),
'quantity' => $this->faker->numberBetween(1, 10),
'equipped' => false,
];
}
/**
* Create an equipped item.
*/
public function equipped(): static
{
return $this->state(fn (array $attributes) => [
'equipped' => true,
]);
}
/**
* Create with a specific quantity.
*/
public function withQuantity(int $quantity): static
{
return $this->state(fn (array $attributes) => [
'quantity' => $quantity,
]);
}
}
+43
View File
@@ -0,0 +1,43 @@
<?php
namespace Database\Factories;
use App\Models\Location;
use Illuminate\Database\Eloquent\Factories\Factory;
/**
* @extends Factory<Location>
*/
class LocationFactory extends Factory
{
/**
* Define the model's default state.
*
* @return array<string, mixed>
*/
public function definition(): array
{
return [
'name' => $this->faker->unique()->city() . ' ' . $this->faker->randomElement(['District', 'Area', 'Sector', 'Zone']),
'slug' => $this->faker->unique()->slug(2),
'description' => $this->faker->sentence(),
'travel_cost' => $this->faker->numberBetween(100, 5000),
'requires_level' => $this->faker->randomElement([null, 1, 3, 5, 10, 15]),
'faction_control' => null,
];
}
/**
* Create a starting location.
*/
public function starting(): static
{
return $this->state(fn (array $attributes) => [
'name' => 'Downtown',
'slug' => 'downtown',
'description' => 'The bustling city center with plenty of opportunities.',
'travel_cost' => 0,
'requires_level' => null,
]);
}
}
+45
View File
@@ -0,0 +1,45 @@
<?php
namespace Database\Factories;
use App\Models\User;
use Illuminate\Database\Eloquent\Factories\Factory;
use Illuminate\Support\Facades\Hash;
use Illuminate\Support\Str;
/**
* @extends Factory<User>
*/
class UserFactory extends Factory
{
/**
* The current password being used by the factory.
*/
protected static ?string $password;
/**
* Define the model's default state.
*
* @return array<string, mixed>
*/
public function definition(): array
{
return [
'name' => fake()->name(),
'email' => fake()->unique()->safeEmail(),
'email_verified_at' => now(),
'password' => static::$password ??= Hash::make('password'),
'remember_token' => Str::random(10),
];
}
/**
* Indicate that the model's email address should be unverified.
*/
public function unverified(): static
{
return $this->state(fn (array $attributes) => [
'email_verified_at' => null,
]);
}
}
@@ -0,0 +1,49 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('users', function (Blueprint $table) {
$table->id();
$table->string('name');
$table->string('email')->unique();
$table->timestamp('email_verified_at')->nullable();
$table->string('password');
$table->rememberToken();
$table->timestamps();
});
Schema::create('password_reset_tokens', function (Blueprint $table) {
$table->string('email')->primary();
$table->string('token');
$table->timestamp('created_at')->nullable();
});
Schema::create('sessions', function (Blueprint $table) {
$table->string('id')->primary();
$table->foreignId('user_id')->nullable()->index();
$table->string('ip_address', 45)->nullable();
$table->text('user_agent')->nullable();
$table->longText('payload');
$table->integer('last_activity')->index();
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('users');
Schema::dropIfExists('password_reset_tokens');
Schema::dropIfExists('sessions');
}
};
@@ -0,0 +1,35 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('cache', function (Blueprint $table) {
$table->string('key')->primary();
$table->mediumText('value');
$table->bigInteger('expiration')->index();
});
Schema::create('cache_locks', function (Blueprint $table) {
$table->string('key')->primary();
$table->string('owner');
$table->bigInteger('expiration')->index();
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('cache');
Schema::dropIfExists('cache_locks');
}
};
@@ -0,0 +1,59 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('jobs', function (Blueprint $table) {
$table->id();
$table->string('queue')->index();
$table->longText('payload');
$table->unsignedSmallInteger('attempts');
$table->unsignedInteger('reserved_at')->nullable();
$table->unsignedInteger('available_at');
$table->unsignedInteger('created_at');
});
Schema::create('job_batches', function (Blueprint $table) {
$table->string('id')->primary();
$table->string('name');
$table->integer('total_jobs');
$table->integer('pending_jobs');
$table->integer('failed_jobs');
$table->longText('failed_job_ids');
$table->mediumText('options')->nullable();
$table->integer('cancelled_at')->nullable();
$table->integer('created_at');
$table->integer('finished_at')->nullable();
});
Schema::create('failed_jobs', function (Blueprint $table) {
$table->id();
$table->string('uuid')->unique();
$table->string('connection');
$table->string('queue');
$table->longText('payload');
$table->longText('exception');
$table->timestamp('failed_at')->useCurrent();
$table->index(['connection', 'queue', 'failed_at']);
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('jobs');
Schema::dropIfExists('job_batches');
Schema::dropIfExists('failed_jobs');
}
};
@@ -0,0 +1,38 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('locations', function (Blueprint $table) {
$table->id();
$table->string('name', 100);
$table->string('slug', 100)->unique();
$table->text('description')->nullable();
$table->unsignedInteger('travel_cost')->default(0);
$table->unsignedInteger('requires_level')->nullable()->default(null);
$table->unsignedBigInteger('faction_control')->nullable();
$table->timestamps();
// Indexes
$table->index('slug');
$table->index('requires_level');
$table->index('faction_control');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('locations');
}
};
@@ -0,0 +1,57 @@
<?php
use App\Enums\CharacterStatus;
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('characters', function (Blueprint $table) {
$table->id();
$table->foreignId('user_id')->constrained()->cascadeOnDelete();
$table->string('name', 50);
$table->enum('gender', ['male', 'female', 'other']);
$table->unsignedInteger('level')->default(1);
$table->unsignedBigInteger('experience')->default(0);
$table->unsignedBigInteger('money')->default(5000);
$table->unsignedBigInteger('bank')->default(0);
$table->unsignedInteger('energy')->default(100);
$table->unsignedInteger('max_energy')->default(100);
$table->unsignedInteger('health')->default(100);
$table->unsignedInteger('max_health')->default(100);
$table->unsignedInteger('strength')->default(5);
$table->unsignedInteger('defense')->default(5);
$table->unsignedInteger('speed')->default(5);
$table->unsignedInteger('dexterity')->default(5);
$table->foreignId('location_id')->constrained();
$table->unsignedBigInteger('faction_id')->nullable();
$table->timestamp('in_hospital_until')->nullable();
$table->timestamp('in_jail_until')->nullable();
$table->timestamp('last_action_at')->nullable();
$table->enum('status', CharacterStatus::values())->default(CharacterStatus::ACTIVE->value);
$table->timestamps();
// Indexes
$table->index('user_id');
$table->index('name');
$table->index('level');
$table->index('location_id');
$table->index('faction_id');
$table->index('status');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('characters');
}
};
@@ -0,0 +1,48 @@
<?php
use App\Enums\ItemType;
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('items', function (Blueprint $table) {
$table->id();
$table->string('name', 100);
$table->string('slug', 100)->unique();
$table->text('description')->nullable();
$table->enum('type', ItemType::values());
$table->unsignedInteger('value')->default(0);
$table->unsignedInteger('buy_price')->nullable()->default(null);
$table->unsignedInteger('sell_price')->nullable()->default(null);
$table->unsignedInteger('requires_level')->nullable()->default(null);
$table->integer('attack_bonus')->default(0);
$table->integer('defense_bonus')->default(0);
$table->integer('health_bonus')->default(0);
$table->integer('energy_bonus')->default(0);
$table->boolean('is_tradeable')->default(true);
$table->boolean('is_usable')->default(false);
$table->timestamps();
// Indexes
$table->index('slug');
$table->index('type');
$table->index('requires_level');
$table->index('buy_price');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('items');
}
};
@@ -0,0 +1,46 @@
<?php
use App\Enums\CrimeDifficulty;
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('crimes', function (Blueprint $table) {
$table->id();
$table->string('name', 100);
$table->string('slug', 100)->unique();
$table->text('description')->nullable();
$table->enum('difficulty', CrimeDifficulty::values())->default(CrimeDifficulty::EASY->value);
$table->float('success_rate')->default(0.70);
$table->unsignedInteger('reward_min')->default(0);
$table->unsignedInteger('reward_max')->default(0);
$table->unsignedInteger('experience')->default(0);
$table->unsignedInteger('energy_cost')->default(10);
$table->unsignedInteger('cooldown')->default(120); // seconds
$table->unsignedInteger('requires_level')->nullable()->default(null);
$table->foreignId('location_id')->nullable()->constrained();
$table->timestamps();
// Indexes
$table->index('slug');
$table->index('difficulty');
$table->index('requires_level');
$table->index('location_id');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('crimes');
}
};
@@ -0,0 +1,38 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('crime_attempts', function (Blueprint $table) {
$table->id();
$table->foreignId('character_id')->constrained()->cascadeOnDelete();
$table->foreignId('crime_id')->constrained();
$table->boolean('success')->default(false);
$table->unsignedBigInteger('reward')->default(0);
$table->unsignedBigInteger('experience_gained')->default(0);
$table->timestamp('attempted_at')->useCurrent();
// Indexes
$table->index('character_id');
$table->index('crime_id');
$table->index('success');
$table->index('attempted_at');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('crime_attempts');
}
};
@@ -0,0 +1,37 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('activity_logs', function (Blueprint $table) {
$table->id();
$table->foreignId('character_id')->constrained()->cascadeOnDelete();
$table->string('action', 100);
$table->text('description')->nullable();
$table->string('ip_address', 45)->nullable();
$table->string('user_agent')->nullable();
$table->timestamps();
// Indexes
$table->index('character_id');
$table->index('action');
$table->index('created_at');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('activity_logs');
}
};
@@ -0,0 +1,37 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('notifications', function (Blueprint $table) {
$table->id();
$table->foreignId('user_id')->constrained()->cascadeOnDelete();
$table->string('type', 100);
$table->json('data')->nullable();
$table->timestamp('read_at')->nullable();
$table->timestamps();
// Indexes
$table->index('user_id');
$table->index('type');
$table->index('read_at');
$table->index('created_at');
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('notifications');
}
};
@@ -0,0 +1,39 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('inventories', function (Blueprint $table) {
$table->id();
$table->foreignId('character_id')->constrained()->cascadeOnDelete();
$table->foreignId('item_id')->constrained();
$table->unsignedInteger('quantity')->default(1);
$table->boolean('equipped')->default(false);
$table->timestamps();
// Indexes
$table->index('character_id');
$table->index('item_id');
$table->index('equipped');
// Unique constraint: one inventory entry per character per item
$table->unique(['character_id', 'item_id']);
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('inventories');
}
};
+163
View File
@@ -0,0 +1,163 @@
<?php
namespace Database\Seeders;
use App\Models\Crime;
use App\Models\Location;
use Illuminate\Database\Seeder;
class CrimeSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$downtown = Location::where('slug', 'downtown')->first();
$industrial = Location::where('slug', 'industrial-district')->first();
$waterfront = Location::where('slug', 'waterfront')->first();
$crimes = [
// Downtown Crimes
[
'name' => 'Pickpocket',
'slug' => 'pickpocket',
'description' => 'Steal money from an unsuspecting pedestrian.',
'difficulty' => 'easy',
'success_rate' => 0.80,
'reward_min' => 100,
'reward_max' => 500,
'experience' => 50,
'energy_cost' => 10,
'cooldown' => 60,
'requires_level' => 1,
'location_id' => $downtown?->id ?? null,
],
[
'name' => 'Mugging',
'slug' => 'mugging',
'description' => 'Rob someone at knife-point.',
'difficulty' => 'medium',
'success_rate' => 0.70,
'reward_min' => 500,
'reward_max' => 1500,
'experience' => 100,
'energy_cost' => 15,
'cooldown' => 120,
'requires_level' => 3,
'location_id' => $downtown?->id ?? null,
],
[
'name' => 'Shoplifting',
'slug' => 'shoplifting',
'description' => 'Steal items from a store.',
'difficulty' => 'medium',
'success_rate' => 0.65,
'reward_min' => 200,
'reward_max' => 1000,
'experience' => 75,
'energy_cost' => 12,
'cooldown' => 120,
'requires_level' => 1,
'location_id' => $downtown?->id ?? null,
],
// Industrial District Crimes
[
'name' => 'Factory Theft',
'slug' => 'factory-theft',
'description' => 'Steal goods from a factory warehouse.',
'difficulty' => 'medium',
'success_rate' => 0.60,
'reward_min' => 1000,
'reward_max' => 3000,
'experience' => 150,
'energy_cost' => 20,
'cooldown' => 180,
'requires_level' => 5,
'location_id' => $industrial?->id ?? null,
],
[
'name' => 'Equipment Sabotage',
'slug' => 'equipment-sabotage',
'description' => 'Sabotage factory equipment for a fee.',
'difficulty' => 'hard',
'success_rate' => 0.50,
'reward_min' => 2000,
'reward_max' => 5000,
'experience' => 200,
'energy_cost' => 25,
'cooldown' => 300,
'requires_level' => 8,
'location_id' => $industrial?->id ?? null,
],
// Waterfront Crimes
[
'name' => 'Smuggling',
'slug' => 'smuggling',
'description' => 'Smuggle illegal goods past customs.',
'difficulty' => 'hard',
'success_rate' => 0.55,
'reward_min' => 3000,
'reward_max' => 8000,
'experience' => 250,
'energy_cost' => 30,
'cooldown' => 300,
'requires_level' => 10,
'location_id' => $waterfront?->id ?? null,
],
[
'name' => 'Piracy',
'slug' => 'piracy',
'description' => 'Hijack a shipment at sea.',
'difficulty' => 'very_hard',
'success_rate' => 0.40,
'reward_min' => 5000,
'reward_max' => 15000,
'experience' => 400,
'energy_cost' => 40,
'cooldown' => 600,
'requires_level' => 15,
'location_id' => $waterfront?->id ?? null,
],
// Generic Crimes (available everywhere)
[
'name' => 'Car Theft',
'slug' => 'car-theft',
'description' => 'Steal a car and sell it for parts.',
'difficulty' => 'medium',
'success_rate' => 0.75,
'reward_min' => 2000,
'reward_max' => 4000,
'experience' => 120,
'energy_cost' => 20,
'cooldown' => 180,
'requires_level' => 5,
'location_id' => null,
],
[
'name' => 'Burglary',
'slug' => 'burglary',
'description' => 'Break into a house and steal valuables.',
'difficulty' => 'hard',
'success_rate' => 0.60,
'reward_min' => 3000,
'reward_max' => 6000,
'experience' => 200,
'energy_cost' => 25,
'cooldown' => 300,
'requires_level' => 7,
'location_id' => null,
],
];
foreach ($crimes as $crime) {
Crime::updateOrCreate(
['slug' => $crime['slug']],
$crime
);
}
}
}
+36
View File
@@ -0,0 +1,36 @@
<?php
namespace Database\Seeders;
use App\Models\User;
use Illuminate\Database\Seeder;
class DatabaseSeeder extends Seeder
{
/**
* Seed the application's database.
*/
public function run(): void
{
// Seed locations first (required by other seeders)
$this->call([
LocationSeeder::class,
]);
// Then seed items and crimes
$this->call([
ItemSeeder::class,
CrimeSeeder::class,
]);
// Create test user
$user = User::factory()->create([
'name' => 'Test User',
'email' => 'test@example.com',
'password' => bcrypt('password'),
]);
// Optionally create a test character for the user
// This can be done manually through the UI or via a separate seeder
}
}
+176
View File
@@ -0,0 +1,176 @@
<?php
namespace Database\Seeders;
use App\Models\Item;
use Illuminate\Database\Seeder;
class ItemSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$items = [
// Weapons
[
'name' => 'Knife',
'slug' => 'knife',
'description' => 'A basic knife for self-defense.',
'type' => 'weapon',
'value' => 100,
'buy_price' => 500,
'sell_price' => 250,
'requires_level' => 1,
'attack_bonus' => 5,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
[
'name' => 'Baseball Bat',
'slug' => 'baseball-bat',
'description' => 'A sturdy bat that can deal serious damage.',
'type' => 'weapon',
'value' => 500,
'buy_price' => 2500,
'sell_price' => 1250,
'requires_level' => 3,
'attack_bonus' => 15,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
[
'name' => 'Pistol',
'slug' => 'pistol',
'description' => 'A handgun for more serious encounters.',
'type' => 'weapon',
'value' => 2000,
'buy_price' => 10000,
'sell_price' => 5000,
'requires_level' => 10,
'attack_bonus' => 30,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
// Armor
[
'name' => 'Leather Jacket',
'slug' => 'leather-jacket',
'description' => 'Basic protection from attacks.',
'type' => 'armor',
'value' => 200,
'buy_price' => 1000,
'sell_price' => 500,
'requires_level' => 1,
'attack_bonus' => 0,
'defense_bonus' => 5,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
[
'name' => 'Kevlar Vest',
'slug' => 'kevlar-vest',
'description' => 'Heavy body armor for serious protection.',
'type' => 'armor',
'value' => 1000,
'buy_price' => 5000,
'sell_price' => 2500,
'requires_level' => 8,
'attack_bonus' => 0,
'defense_bonus' => 25,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
// Consumables
[
'name' => 'First Aid Kit',
'slug' => 'first-aid-kit',
'description' => 'Restores 50 health when used.',
'type' => 'consumable',
'value' => 500,
'buy_price' => 2500,
'sell_price' => 1000,
'requires_level' => 1,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 50,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => true,
],
[
'name' => 'Energy Drink',
'slug' => 'energy-drink',
'description' => 'Restores 30 energy when used.',
'type' => 'consumable',
'value' => 300,
'buy_price' => 1500,
'sell_price' => 750,
'requires_level' => 1,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 30,
'is_tradeable' => true,
'is_usable' => true,
],
[
'name' => 'Mega Health Pack',
'slug' => 'mega-health-pack',
'description' => 'Restores all health when used.',
'type' => 'consumable',
'value' => 1500,
'buy_price' => 7500,
'sell_price' => 3000,
'requires_level' => 15,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 100,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => true,
],
// Misc
[
'name' => 'Lockpick Set',
'slug' => 'lockpick-set',
'description' => 'Useful for picking locks.',
'type' => 'misc',
'value' => 200,
'buy_price' => 1000,
'sell_price' => 500,
'requires_level' => 5,
'attack_bonus' => 0,
'defense_bonus' => 0,
'health_bonus' => 0,
'energy_bonus' => 0,
'is_tradeable' => true,
'is_usable' => false,
],
];
foreach ($items as $item) {
Item::updateOrCreate(
['slug' => $item['slug']],
$item
);
}
}
}
+65
View File
@@ -0,0 +1,65 @@
<?php
namespace Database\Seeders;
use App\Models\Location;
use Illuminate\Database\Seeder;
class LocationSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$locations = [
[
'name' => 'Downtown',
'slug' => 'downtown',
'description' => 'The bustling city center with plenty of opportunities for crime.',
'travel_cost' => 0,
'requires_level' => null,
'faction_control' => null,
],
[
'name' => 'Industrial District',
'slug' => 'industrial-district',
'description' => 'Factories and warehouses provide cover for illegal activities.',
'travel_cost' => 500,
'requires_level' => 5,
'faction_control' => null,
],
[
'name' => 'Waterfront',
'slug' => 'waterfront',
'description' => 'The docks are perfect for smuggling operations.',
'travel_cost' => 1000,
'requires_level' => 10,
'faction_control' => null,
],
[
'name' => 'Uptown',
'slug' => 'uptown',
'description' => 'The wealthy district. High rewards but high risks.',
'travel_cost' => 1500,
'requires_level' => 15,
'faction_control' => null,
],
[
'name' => 'Suburbs',
'slug' => 'suburbs',
'description' => 'Quiet residential area. Less police presence but fewer opportunities.',
'travel_cost' => 300,
'requires_level' => 3,
'faction_control' => null,
],
];
foreach ($locations as $location) {
Location::updateOrCreate(
['slug' => $location['slug']],
$location
);
}
}
}