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<?php
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namespace App\Http\Middleware\Game;
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use App\Services\Game\EnergyService;
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use Closure;
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use Illuminate\Http\Request;
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use Symfony\Component\HttpFoundation\Response;
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class CheckEnergy
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{
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protected EnergyService $energyService;
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public function __construct(EnergyService $energyService)
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{
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$this->energyService = $energyService;
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}
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/**
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* Handle an incoming request.
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*
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* @param \Closure(\Illuminate\Http\Request): (\Symfony\Component\HttpFoundation\Response) $next
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*/
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public function handle(Request $request, Closure $next, string $action = 'default'): Response
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{
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$character = $request->user()->character;
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// Check if character can act
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if (!$character->canAct()) {
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return redirect()->route('game.dashboard')
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->with('error', 'You cannot perform actions right now.');
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}
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// Get energy cost for this action type
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$cost = $this->energyService->getCostFor($action);
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// Check if character has enough energy
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if (!$character->hasEnergy($cost)) {
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return redirect()->route('game.dashboard')
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->with('error', "You don't have enough energy ({$cost} required) for this action.");
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}
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return $next($request);
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}
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}
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@@ -0,0 +1,30 @@
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<?php
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namespace App\Http\Middleware\Game;
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use Closure;
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use Illuminate\Http\Request;
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use Symfony\Component\HttpFoundation\Response;
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class CheckInHospital
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{
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/**
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* Handle an incoming request.
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*
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* @param \Closure(\Illuminate\Http\Request): (\Symfony\Component\HttpFoundation\Response) $next
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*/
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public function handle(Request $request, Closure $next): Response
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{
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$character = $request->user()->character;
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if ($character->isInHospital() || $character->isDead()) {
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$releaseTime = $character->in_hospital_until ? $character->in_hospital_until->diffForHumans() : 'unknown';
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$reviveCost = config('game.health.hospital_cost', 1000);
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return redirect()->route('game.hospital')
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->with('error', "You are in hospital and cannot perform actions. You will be released {$releaseTime} or can revive for \${$reviveCost}.");
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}
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return $next($request);
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}
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}
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@@ -0,0 +1,29 @@
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<?php
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namespace App\Http\Middleware\Game;
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use Closure;
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use Illuminate\Http\Request;
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use Symfony\Component\HttpFoundation\Response;
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class CheckInJail
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{
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/**
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* Handle an incoming request.
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*
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* @param \Closure(\Illuminate\Http\Request): (\Symfony\Component\HttpFoundation\Response) $next
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*/
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public function handle(Request $request, Closure $next): Response
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{
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$character = $request->user()->character;
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if ($character->isInJail()) {
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$releaseTime = $character->in_jail_until ? $character->in_jail_until->diffForHumans() : 'unknown';
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return redirect()->route('game.jail')
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->with('error', "You are in jail and cannot perform actions. You will be released {$releaseTime}.");
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}
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return $next($request);
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}
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}
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@@ -0,0 +1,34 @@
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<?php
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namespace App\Http\Middleware\Game;
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use Closure;
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use Illuminate\Http\Request;
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use Symfony\Component\HttpFoundation\Response;
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class VerifyCharacter
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{
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/**
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* Handle an incoming request.
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*
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* @param \Closure(\Illuminate\Http\Request): (\Symfony\Component\HttpFoundation\Response) $next
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*/
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public function handle(Request $request, Closure $next): Response
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{
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// Check if user is authenticated
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if (!$request->user()) {
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return redirect()->route('login');
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}
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// Check if user has a character
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$character = $request->user()->character;
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if (!$character) {
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// No character exists, redirect to character creation
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return redirect()->route('game.character.create');
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}
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// Character exists, proceed with request
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return $next($request);
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}
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}
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