first commit
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<?php
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namespace App\Http\Controllers\Game;
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use App\Http\Controllers\Controller;
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use App\Models\Character;
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use App\Models\Location;
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use App\Models\ActivityLog;
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use App\Services\Game\EconomyService;
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use App\Services\Game\EnergyService;
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use App\Services\Game\HealthService;
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use App\Services\Game\NotificationService;
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use Illuminate\Http\RedirectResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\Auth;
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use Illuminate\View\View;
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class CharacterController extends Controller
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{
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protected EconomyService $economyService;
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protected EnergyService $energyService;
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protected HealthService $healthService;
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protected NotificationService $notificationService;
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public function __construct()
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{
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$this->economyService = new EconomyService();
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$this->energyService = new EnergyService();
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$this->healthService = new HealthService();
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$this->notificationService = new NotificationService();
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}
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/**
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* Show the character creation form
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*/
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public function create(Request $request): View
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{
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$genders = ['male', 'female', 'other'];
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$locations = Location::orderBy('name')->get();
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return view('game.character.create', compact('genders', 'locations'));
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}
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/**
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* Store a newly created character
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*/
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public function store(Request $request): RedirectResponse
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{
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$validated = $request->validate([
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'name' => ['required', 'string', 'max:50', 'unique:characters,name'],
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'gender' => ['required', 'string', 'in:male,female,other'],
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'location_id' => ['required', 'exists:locations,id'],
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]);
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$user = Auth::user();
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// Check if user already has a character
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if ($user->character) {
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return redirect()->route('game.dashboard')
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->with('error', 'You already have a character!');
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}
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// Create the character
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$character = Character::create([
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'user_id' => $user->id,
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'name' => $validated['name'],
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'gender' => $validated['gender'],
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'location_id' => $validated['location_id'],
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'level' => 1,
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'experience' => 0,
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'money' => $this->economyService->getStartingMoney(),
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'bank' => $this->economyService->getStartingBank(),
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'energy' => config('game.energy.start_amount', 100),
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'max_energy' => config('game.energy.max', 100),
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'health' => config('game.health.start_amount', 100),
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'max_health' => config('game.health.max', 100),
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'strength' => 5,
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'defense' => 5,
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'speed' => 5,
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'dexterity' => 5,
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'status' => 'active',
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'last_action_at' => now(),
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]);
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// Log character creation
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ActivityLog::logCharacterCreated($character);
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return redirect()->route('game.dashboard')
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->with('success', 'Character created successfully! Welcome to the game.');
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}
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/**
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* Display the character profile
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*/
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public function show(Request $request): View
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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return view('game.character.show', compact('character'));
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}
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/**
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* Show the character edit form
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*/
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public function edit(Request $request): View
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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return view('game.character.edit', compact('character'));
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}
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/**
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* Update the character
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*/
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public function update(Request $request): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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$validated = $request->validate([
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'name' => ['sometimes', 'string', 'max:50', 'unique:characters,name,'.$character->id],
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'gender' => ['sometimes', 'string', 'in:male,female,other'],
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]);
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$character->update($validated);
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return redirect()->route('game.character.show')
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->with('success', 'Character updated successfully!');
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}
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/**
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* Deposit money to bank
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*/
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public function deposit(Request $request): RedirectResponse
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{
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$character = $request->user()->character;
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$validated = $request->validate([
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'amount' => ['required', 'integer', 'min:1'],
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]);
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if ($this->economyService->depositToBank($character, $validated['amount'])) {
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return redirect()->back()
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->with('success', 'Money deposited to bank successfully!');
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}
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return redirect()->back()
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->with('error', 'Failed to deposit money. You may not have enough money or reached the bank limit.');
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}
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/**
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* Withdraw money from bank
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*/
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public function withdraw(Request $request): RedirectResponse
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{
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$character = $request->user()->character;
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$validated = $request->validate([
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'amount' => ['required', 'integer', 'min:1'],
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]);
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if ($this->economyService->withdrawFromBank($character, $validated['amount'])) {
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return redirect()->back()
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->with('success', 'Money withdrawn from bank successfully!');
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}
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return redirect()->back()
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->with('error', 'Failed to withdraw money. You may not have enough in your bank.');
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}
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/**
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* Revive character from hospital
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*/
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public function revive(Request $request): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character->isDead() && !$character->isInHospital()) {
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return redirect()->route('game.dashboard')
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->with('error', 'Your character is not in hospital.');
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}
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if ($this->healthService->revive($character)) {
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$this->notificationService->sendCharacterRevived($request->user(), $character);
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return redirect()->route('game.dashboard')
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->with('success', 'Character revived successfully!');
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}
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return redirect()->route('game.dashboard')
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->with('error', 'Failed to revive character. You may not have enough money.');
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}
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}
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@@ -0,0 +1,94 @@
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<?php
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namespace App\Http\Controllers\Game;
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use App\Http\Controllers\Controller;
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use App\Models\Crime;
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use App\Models\CrimeAttempt;
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use App\Services\Game\CrimeService;
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use App\Services\Game\EnergyService;
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use App\Services\Game\NotificationService;
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use Illuminate\Http\RedirectResponse;
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use Illuminate\Http\Request;
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use Illuminate\View\View;
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class CrimeController extends Controller
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{
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protected CrimeService $crimeService;
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protected EnergyService $energyService;
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protected NotificationService $notificationService;
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public function __construct()
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{
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$this->crimeService = new CrimeService();
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$this->energyService = new EnergyService();
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$this->notificationService = new NotificationService();
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}
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/**
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* Display a listing of available crimes
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*/
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public function index(Request $request): View
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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$availableCrimes = $this->crimeService->getAvailableCrimes($character);
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$recentAttempts = $this->crimeService->getRecentAttempts($character, 5);
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return view('game.crimes.index', compact('character', 'availableCrimes', 'recentAttempts'));
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}
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/**
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* Attempt to commit a crime
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*/
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public function attempt(Request $request, Crime $crime): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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try {
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$attempt = $this->crimeService->attemptCrime($character, $crime);
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if ($attempt->isSuccessful()) {
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$this->notificationService->sendCrimeSuccess($request->user(), $crime, $attempt->reward);
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return redirect()->route('game.crimes.index')
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->with('success', 'Crime successful! You earned $'.$attempt->reward);
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} else {
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$this->notificationService->sendCrimeFailure($request->user(), $crime);
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return redirect()->route('game.crimes.index')
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->with('error', 'Crime failed! You took damage.');
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}
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} catch (\Exception $e) {
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return redirect()->route('game.crimes.index')
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->with('error', $e->getMessage());
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}
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}
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/**
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* Show crime details
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*/
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public function show(Request $request, Crime $crime): View
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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// Check if crime is on cooldown
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$onCooldown = $this->crimeService->isOnCooldown($character, $crime);
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$cooldownRemaining = $onCooldown ? $this->crimeService->getCooldownRemaining($character, $crime) : 0;
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// Calculate success rate for this character
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$successRate = $crime->calculateSuccessRate($character);
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return view('game.crimes.show', compact('character', 'crime', 'onCooldown', 'cooldownRemaining', 'successRate'));
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}
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}
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@@ -0,0 +1,38 @@
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<?php
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namespace App\Http\Controllers\Game;
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use App\Http\Controllers\Controller;
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use App\Models\ActivityLog;
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use App\Models\Notification;
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use Illuminate\Http\Request;
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use Illuminate\View\View;
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class DashboardController extends Controller
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{
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/**
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* Display the game dashboard
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*/
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public function index(Request $request): View
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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// Get recent activity logs
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$recentActivity = ActivityLog::where('character_id', $character->id)
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->latest()
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->take(10)
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->get();
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// Get unread notifications
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$unreadNotifications = $request->user()->notifications()
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->whereNull('read_at')
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->orderBy('created_at', 'desc')
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->get();
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return view('game.dashboard', compact('character', 'recentActivity', 'unreadNotifications'));
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}
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}
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@@ -0,0 +1,122 @@
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<?php
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namespace App\Http\Controllers\Game;
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use App\Http\Controllers\Controller;
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use App\Models\Inventory;
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use App\Models\Item;
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use App\Services\Game\EconomyService;
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use Illuminate\Http\RedirectResponse;
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use Illuminate\Http\Request;
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use Illuminate\View\View;
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class InventoryController extends Controller
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{
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protected EconomyService $economyService;
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public function __construct()
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{
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$this->economyService = new EconomyService();
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}
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/**
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* Display the character's inventory
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*/
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public function index(Request $request): View
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{
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$character = $request->user()->character;
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if (!$character) {
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return redirect()->route('game.character.create');
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}
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$inventory = $character->inventory()->with('item')->get();
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return view('game.inventory.index', compact('character', 'inventory'));
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}
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/**
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* Equip an item
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*/
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public function equip(Request $request, Inventory $inventory): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character || $inventory->character_id !== $character->id) {
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return redirect()->route('game.inventory.index')
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->with('error', 'Unauthorized action.');
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}
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if ($inventory->equip()) {
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return redirect()->route('game.inventory.index')
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->with('success', 'Item equipped successfully!');
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}
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return redirect()->route('game.inventory.index')
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->with('error', 'Cannot equip this item.');
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}
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/**
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* Unequip an item
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*/
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public function unequip(Request $request, Inventory $inventory): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character || $inventory->character_id !== $character->id) {
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return redirect()->route('game.inventory.index')
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->with('error', 'Unauthorized action.');
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}
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$inventory->unequip();
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return redirect()->route('game.inventory.index')
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->with('success', 'Item unequipped successfully!');
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}
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/**
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* Use an item
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*/
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public function use(Request $request, Inventory $inventory): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character || $inventory->character_id !== $character->id) {
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return redirect()->route('game.inventory.index')
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->with('error', 'Unauthorized action.');
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}
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if ($inventory->use($character)) {
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return redirect()->route('game.inventory.index')
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->with('success', 'Item used successfully!');
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}
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return redirect()->route('game.inventory.index')
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->with('error', 'Cannot use this item.');
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}
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/**
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* Drop an item
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*/
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public function drop(Request $request, Inventory $inventory): RedirectResponse
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{
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$character = $request->user()->character;
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if (!$character || $inventory->character_id !== $character->id) {
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return redirect()->route('game.inventory.index')
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->with('error', 'Unauthorized action.');
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}
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$validated = $request->validate([
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'quantity' => ['required', 'integer', 'min:1', 'max:'.$inventory->quantity],
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]);
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if ($inventory->remove($validated['quantity'])) {
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return redirect()->route('game.inventory.index')
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->with('success', 'Item dropped successfully!');
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}
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return redirect()->route('game.inventory.index')
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->with('error', 'Failed to drop item.');
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}
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}
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