feat: add GymSession model and TrainingService

Implements gym training logic with daily session tracking:
- GymSession model manages training sessions per stat per day
- TrainingService handles training validation, energy consumption, and stat gains
- Lazy daily reset: session count resets when reset_date is before today
- Validates: sufficient energy, daily cap (5 sessions per stat), valid stats

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Doar Mihai
2026-06-28 16:35:42 +03:00
co-authored by Claude Sonnet 4.6
parent 310dfd4129
commit 8dbcdfd70c
2 changed files with 118 additions and 0 deletions
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<?php
namespace App\Models;
use Illuminate\Database\Eloquent\Model;
use Illuminate\Database\Eloquent\Relations\BelongsTo;
/**
* @property int $id
* @property int $character_id
* @property string $stat
* @property int $sessions_today
* @property \Illuminate\Support\Carbon $reset_date
*/
class GymSession extends Model
{
protected $fillable = [
'character_id',
'stat',
'sessions_today',
'reset_date',
];
protected $casts = [
'reset_date' => 'date',
];
public function character(): BelongsTo
{
return $this->belongsTo(Character::class);
}
}
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<?php
namespace App\Services\Game;
use App\Models\Character;
use App\Models\GymSession;
class TrainingService
{
private const VALID_STATS = ['strength', 'defense', 'speed', 'dexterity'];
public function train(Character $character, string $stat): array
{
if (!in_array($stat, self::VALID_STATS, true)) {
return ['success' => false, 'message' => 'Invalid stat.', 'stat_value' => 0];
}
$energyCost = config('game.gym.energy_cost', 20);
$dailyCap = config('game.gym.daily_cap', 5);
$statGain = config('game.gym.stat_gain', 1);
if (!$character->hasEnergy($energyCost)) {
return [
'success' => false,
'message' => "Not enough energy ({$energyCost} required).",
'stat_value' => $character->$stat,
];
}
$sessionsToday = $this->getSessionsToday($character, $stat);
if ($sessionsToday >= $dailyCap) {
return [
'success' => false,
'message' => "Daily training cap reached for {$stat} ({$dailyCap} sessions).",
'stat_value' => $character->$stat,
];
}
// Deduct energy
$character->consumeEnergy($energyCost);
// Increment stat
$character->$stat += $statGain;
$character->save();
// Upsert gym_sessions row
$session = GymSession::firstOrNew([
'character_id' => $character->id,
'stat' => $stat,
]);
if (!$session->reset_date || $session->reset_date->lt(today())) {
$session->sessions_today = 0;
$session->reset_date = today();
}
$session->sessions_today += 1;
$session->save();
return [
'success' => true,
'message' => ucfirst($stat) . " increased to {$character->$stat}!",
'stat_value' => $character->$stat,
];
}
public function getSessionsToday(Character $character, string $stat): int
{
$session = GymSession::where('character_id', $character->id)
->where('stat', $stat)
->first();
if (!$session || $session->reset_date->lt(today())) {
return 0;
}
return $session->sessions_today;
}
public function getSessionsRemaining(Character $character, string $stat): int
{
$cap = config('game.gym.daily_cap', 5);
return max(0, $cap - $this->getSessionsToday($character, $stat));
}
}