fix: address final review findings — nerve consume ordering, character init, seeder costs, dead column
- Consume nerve before energy in CrimeService so energy is never lost when nerve is insufficient - Initialize nerve/max_nerve from config in CharacterController::store (same pattern as energy/health) - Add nerve_cost to all CrimeSeeder entries proportional to difficulty (1-5 range) - Remove nerve_regen_at from Character $fillable/$casts/@property — column exists but is not yet wired up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 4.6
parent
439f6740c0
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3e6a84503d
@@ -29,6 +29,7 @@ class CrimeSeeder extends Seeder
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'reward_max' => 500,
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'experience' => 50,
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'energy_cost' => 10,
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'nerve_cost' => 1,
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'cooldown' => 60,
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'requires_level' => 1,
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'location_id' => $downtown?->id ?? null,
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@@ -43,6 +44,7 @@ class CrimeSeeder extends Seeder
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'reward_max' => 1500,
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'experience' => 100,
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'energy_cost' => 15,
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'nerve_cost' => 2,
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'cooldown' => 120,
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'requires_level' => 3,
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'location_id' => $downtown?->id ?? null,
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@@ -57,11 +59,12 @@ class CrimeSeeder extends Seeder
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'reward_max' => 1000,
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'experience' => 75,
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'energy_cost' => 12,
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'nerve_cost' => 1,
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'cooldown' => 120,
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'requires_level' => 1,
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'location_id' => $downtown?->id ?? null,
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],
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// Industrial District Crimes
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[
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'name' => 'Factory Theft',
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@@ -73,6 +76,7 @@ class CrimeSeeder extends Seeder
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'reward_max' => 3000,
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'experience' => 150,
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'energy_cost' => 20,
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'nerve_cost' => 2,
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'cooldown' => 180,
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'requires_level' => 5,
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'location_id' => $industrial?->id ?? null,
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@@ -87,11 +91,12 @@ class CrimeSeeder extends Seeder
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'reward_max' => 5000,
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'experience' => 200,
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'energy_cost' => 25,
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'nerve_cost' => 3,
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'cooldown' => 300,
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'requires_level' => 8,
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'location_id' => $industrial?->id ?? null,
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],
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// Waterfront Crimes
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[
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'name' => 'Smuggling',
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@@ -103,6 +108,7 @@ class CrimeSeeder extends Seeder
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'reward_max' => 8000,
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'experience' => 250,
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'energy_cost' => 30,
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'nerve_cost' => 3,
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'cooldown' => 300,
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'requires_level' => 10,
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'location_id' => $waterfront?->id ?? null,
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@@ -117,11 +123,12 @@ class CrimeSeeder extends Seeder
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'reward_max' => 15000,
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'experience' => 400,
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'energy_cost' => 40,
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'nerve_cost' => 5,
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'cooldown' => 600,
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'requires_level' => 15,
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'location_id' => $waterfront?->id ?? null,
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],
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// Generic Crimes (available everywhere)
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[
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'name' => 'Car Theft',
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@@ -133,6 +140,7 @@ class CrimeSeeder extends Seeder
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'reward_max' => 4000,
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'experience' => 120,
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'energy_cost' => 20,
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'nerve_cost' => 2,
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'cooldown' => 180,
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'requires_level' => 5,
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'location_id' => null,
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@@ -147,6 +155,7 @@ class CrimeSeeder extends Seeder
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'reward_max' => 6000,
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'experience' => 200,
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'energy_cost' => 25,
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'nerve_cost' => 3,
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'cooldown' => 300,
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'requires_level' => 7,
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'location_id' => null,
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