fix: address final review findings — nerve consume ordering, character init, seeder costs, dead column

- Consume nerve before energy in CrimeService so energy is never lost when nerve is insufficient
- Initialize nerve/max_nerve from config in CharacterController::store (same pattern as energy/health)
- Add nerve_cost to all CrimeSeeder entries proportional to difficulty (1-5 range)
- Remove nerve_regen_at from Character $fillable/$casts/@property — column exists but is not yet wired up

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Doar Mihai
2026-06-28 17:09:21 +03:00
co-authored by Claude Sonnet 4.6
parent 439f6740c0
commit 3e6a84503d
4 changed files with 19 additions and 11 deletions
-3
View File
@@ -21,7 +21,6 @@ use Illuminate\Database\Eloquent\Relations\HasMany;
* @property int $max_energy
* @property int $nerve
* @property int $max_nerve
* @property \Illuminate\Support\Carbon|null $nerve_regen_at
* @property int $health
* @property int $max_health
* @property int $strength
@@ -53,7 +52,6 @@ class Character extends Model
'max_energy',
'nerve',
'max_nerve',
'nerve_regen_at',
'health',
'max_health',
'strength',
@@ -72,7 +70,6 @@ class Character extends Model
'in_hospital_until' => 'datetime',
'in_jail_until' => 'datetime',
'last_action_at' => 'datetime',
'nerve_regen_at' => 'datetime',
'status' => CharacterStatus::class,
];