a bit of progress
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<?php
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use Illuminate\Database\Migrations\Migration;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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return new class extends Migration
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{
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/**
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* Run the migrations.
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*/
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public function up(): void
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{
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Schema::create('attacks', function (Blueprint $table) {
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$table->id();
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$table->foreignId('attacker_id')->constrained('characters')->onDelete('cascade');
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$table->foreignId('defender_id')->constrained('characters')->onDelete('cascade');
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$table->integer('attacker_damage')->default(0);
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$table->integer('defender_damage')->default(0);
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$table->integer('attacker_health_after')->default(0);
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$table->integer('defender_health_after')->default(0);
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$table->string('result')->default('draw'); // win, lose, draw, escape
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$table->integer('money_stolen')->default(0);
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$table->integer('experience_gained')->default(0);
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$table->boolean('was_critical')->default(false);
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$table->boolean('was_mugging')->default(false);
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$table->foreignId('attacker_weapon_id')->nullable()->constrained('items')->onDelete('set null');
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$table->foreignId('defender_armor_id')->nullable()->constrained('items')->onDelete('set null');
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$table->timestamp('attacked_at')->useCurrent();
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$table->timestamps();
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$table->index('attacker_id');
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$table->index('defender_id');
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$table->index('attacked_at');
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$table->index('result');
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});
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}
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/**
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* Reverse the migrations.
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*/
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public function down(): void
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{
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Schema::dropIfExists('attacks');
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}
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};
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@@ -0,0 +1,92 @@
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<?php
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use Illuminate\Database\Migrations\Migration;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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return new class extends Migration
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{
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/**
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* Run the migrations.
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*/
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public function up(): void
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{
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// Add indexes to characters table
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Schema::table('characters', function (Blueprint $table) {
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$table->index('user_id');
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$table->index('location_id');
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$table->index('faction_id');
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$table->index('status');
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$table->index('level');
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$table->index('health');
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$table->index('energy');
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$table->index('last_action_at');
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$table->index('in_hospital_until');
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$table->index('in_jail_until');
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});
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// Add indexes to crimes table
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Schema::table('crimes', function (Blueprint $table) {
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$table->index('name');
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$table->index('slug');
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$table->index('difficulty');
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$table->index('location_id');
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$table->index('requires_level');
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});
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// Add indexes to crime_attempts table
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Schema::table('crime_attempts', function (Blueprint $table) {
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$table->index('character_id');
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$table->index('crime_id');
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$table->index('success');
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$table->index('attempted_at');
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});
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// Add indexes to inventories table
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Schema::table('inventories', function (Blueprint $table) {
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$table->index('character_id');
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$table->index('item_id');
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$table->index('equipped');
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});
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// Add indexes to items table
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Schema::table('items', function (Blueprint $table) {
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$table->index('name');
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$table->index('slug');
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$table->index('type');
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$table->index('requires_level');
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$table->index('is_tradeable');
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$table->index('is_usable');
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});
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// Add indexes to locations table
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Schema::table('locations', function (Blueprint $table) {
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$table->index('name');
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$table->index('slug');
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});
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// Add indexes to notifications table
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Schema::table('notifications', function (Blueprint $table) {
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$table->index('user_id');
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$table->index('type');
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$table->index('read_at');
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$table->index('created_at');
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});
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// Add indexes to activity_logs table
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Schema::table('activity_logs', function (Blueprint $table) {
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$table->index('character_id');
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$table->index('action');
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$table->index('created_at');
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});
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}
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/**
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* Reverse the migrations.
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*/
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public function down(): void
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{
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// We don't remove indexes in down() as it's generally safe to keep them
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// and removing them might cause issues with existing data
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}
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};
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@@ -0,0 +1,35 @@
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<?php
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use Illuminate\Database\Migrations\Migration;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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return new class extends Migration
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{
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/**
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* Run the migrations.
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*/
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public function up(): void
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{
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Schema::create('cooldowns', function (Blueprint $table) {
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$table->id();
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$table->foreignId('character_id')->constrained('characters')->onDelete('cascade');
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$table->string('action_type'); // attack, crime, travel, train, etc.
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$table->timestamp('last_action_at')->useCurrent();
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$table->timestamps();
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$table->unique(['character_id', 'action_type']);
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$table->index('character_id');
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$table->index('action_type');
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$table->index('last_action_at');
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});
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}
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/**
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* Reverse the migrations.
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*/
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public function down(): void
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{
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Schema::dropIfExists('cooldowns');
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}
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};
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