a bit of progress
This commit is contained in:
@@ -69,6 +69,20 @@ return [
|
||||
'hit_list_cost' => 5000, // Cost to place a hit
|
||||
],
|
||||
|
||||
// Attack system configuration
|
||||
'attack' => [
|
||||
'base_damage' => 5,
|
||||
'damage_variation' => 0.20, // +/- 20% random variation
|
||||
'crit_chance' => 0.10, // 10% chance for critical hit
|
||||
'crit_multiplier' => 2.0, // Critical hits do 2x damage
|
||||
'defense_reduction' => 0.5, // Each defense point reduces damage by 0.5
|
||||
'min_damage' => 1, // Minimum damage per hit
|
||||
'attack_cooldown' => 300, // 5 minutes between attacks
|
||||
'hit_list_cost' => 5000, // Cost to place a hit
|
||||
'mug_chance' => 0.30, // 30% chance to mug instead of hospitalize
|
||||
'mug_percent' => 0.20, // Steal 20% of victim's cash
|
||||
],
|
||||
|
||||
// Crime system configuration
|
||||
'crime' => [
|
||||
'success_rate' => 0.70, // 70% base success rate
|
||||
|
||||
Reference in New Issue
Block a user