a bit of progress
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Factories\HasFactory;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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/**
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* @property int $id
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* @property int $character_id
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* @property string $action_type
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* @property \Illuminate\Support\Carbon $last_action_at
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* @property \Illuminate\Support\Carbon $created_at
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* @property \Illuminate\Support\Carbon $updated_at
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*/
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class Cooldown extends Model
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{
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use HasFactory;
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protected $fillable = [
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'character_id',
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'action_type',
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'last_action_at',
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];
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protected $casts = [
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'last_action_at' => 'datetime',
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];
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/**
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* Get the character that owns this cooldown.
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*/
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public function character(): BelongsTo
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{
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return $this->belongsTo(Character::class);
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}
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/**
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* Check if this cooldown has expired
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*/
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public function hasExpired(): bool
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{
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$cooldownSeconds = config("game.cooldowns.{$this->action_type}", config('game.cooldowns.default', 60));
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$secondsSinceAction = now()->diffInSeconds($this->last_action_at);
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return $secondsSinceAction >= $cooldownSeconds;
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}
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/**
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* Get remaining cooldown time in seconds
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*/
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public function getRemainingSecondsAttribute(): int
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{
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$cooldownSeconds = config("game.cooldowns.{$this->action_type}", config('game.cooldowns.default', 60));
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$secondsSinceAction = now()->diffInSeconds($this->last_action_at);
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return max(0, $cooldownSeconds - $secondsSinceAction);
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}
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/**
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* Update the cooldown to now
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*/
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public function refresh(): void
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{
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$this->last_action_at = now();
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$this->save();
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}
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}
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