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thecrimesynticate/database/seeders/CrimeSeeder.php
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<?php
namespace Database\Seeders;
use App\Models\Crime;
use App\Models\Location;
use Illuminate\Database\Seeder;
class CrimeSeeder extends Seeder
{
/**
* Run the database seeds.
*/
public function run(): void
{
$downtown = Location::where('slug', 'downtown')->first();
$industrial = Location::where('slug', 'industrial-district')->first();
$waterfront = Location::where('slug', 'waterfront')->first();
$crimes = [
// Downtown Crimes
[
'name' => 'Pickpocket',
'slug' => 'pickpocket',
'description' => 'Steal money from an unsuspecting pedestrian.',
'difficulty' => 'easy',
'success_rate' => 0.80,
'reward_min' => 100,
'reward_max' => 500,
'experience' => 50,
'energy_cost' => 10,
'nerve_cost' => 1,
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'cooldown' => 60,
'requires_level' => 1,
'location_id' => $downtown?->id ?? null,
],
[
'name' => 'Mugging',
'slug' => 'mugging',
'description' => 'Rob someone at knife-point.',
'difficulty' => 'medium',
'success_rate' => 0.70,
'reward_min' => 500,
'reward_max' => 1500,
'experience' => 100,
'energy_cost' => 15,
'nerve_cost' => 2,
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'cooldown' => 120,
'requires_level' => 3,
'location_id' => $downtown?->id ?? null,
],
[
'name' => 'Shoplifting',
'slug' => 'shoplifting',
'description' => 'Steal items from a store.',
'difficulty' => 'medium',
'success_rate' => 0.65,
'reward_min' => 200,
'reward_max' => 1000,
'experience' => 75,
'energy_cost' => 12,
'nerve_cost' => 1,
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'cooldown' => 120,
'requires_level' => 1,
'location_id' => $downtown?->id ?? null,
],
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// Industrial District Crimes
[
'name' => 'Factory Theft',
'slug' => 'factory-theft',
'description' => 'Steal goods from a factory warehouse.',
'difficulty' => 'medium',
'success_rate' => 0.60,
'reward_min' => 1000,
'reward_max' => 3000,
'experience' => 150,
'energy_cost' => 20,
'nerve_cost' => 2,
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'cooldown' => 180,
'requires_level' => 5,
'location_id' => $industrial?->id ?? null,
],
[
'name' => 'Equipment Sabotage',
'slug' => 'equipment-sabotage',
'description' => 'Sabotage factory equipment for a fee.',
'difficulty' => 'hard',
'success_rate' => 0.50,
'reward_min' => 2000,
'reward_max' => 5000,
'experience' => 200,
'energy_cost' => 25,
'nerve_cost' => 3,
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'cooldown' => 300,
'requires_level' => 8,
'location_id' => $industrial?->id ?? null,
],
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// Waterfront Crimes
[
'name' => 'Smuggling',
'slug' => 'smuggling',
'description' => 'Smuggle illegal goods past customs.',
'difficulty' => 'hard',
'success_rate' => 0.55,
'reward_min' => 3000,
'reward_max' => 8000,
'experience' => 250,
'energy_cost' => 30,
'nerve_cost' => 3,
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'cooldown' => 300,
'requires_level' => 10,
'location_id' => $waterfront?->id ?? null,
],
[
'name' => 'Piracy',
'slug' => 'piracy',
'description' => 'Hijack a shipment at sea.',
'difficulty' => 'very_hard',
'success_rate' => 0.40,
'reward_min' => 5000,
'reward_max' => 15000,
'experience' => 400,
'energy_cost' => 40,
'nerve_cost' => 5,
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'cooldown' => 600,
'requires_level' => 15,
'location_id' => $waterfront?->id ?? null,
],
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// Generic Crimes (available everywhere)
[
'name' => 'Car Theft',
'slug' => 'car-theft',
'description' => 'Steal a car and sell it for parts.',
'difficulty' => 'medium',
'success_rate' => 0.75,
'reward_min' => 2000,
'reward_max' => 4000,
'experience' => 120,
'energy_cost' => 20,
'nerve_cost' => 2,
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'cooldown' => 180,
'requires_level' => 5,
'location_id' => null,
],
[
'name' => 'Burglary',
'slug' => 'burglary',
'description' => 'Break into a house and steal valuables.',
'difficulty' => 'hard',
'success_rate' => 0.60,
'reward_min' => 3000,
'reward_max' => 6000,
'experience' => 200,
'energy_cost' => 25,
'nerve_cost' => 3,
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'cooldown' => 300,
'requires_level' => 7,
'location_id' => null,
],
];
foreach ($crimes as $crime) {
Crime::updateOrCreate(
['slug' => $crime['slug']],
$crime
);
}
}
}