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2026-07-04 17:09:55 +03:00
<?php
namespace App\Models;
use Illuminate\Database\Eloquent\Factories\HasFactory;
use Illuminate\Database\Eloquent\Model;
use Illuminate\Database\Eloquent\Relations\BelongsTo;
/**
* @property int $id
* @property int $character_id
* @property string $action_type
* @property \Illuminate\Support\Carbon $last_action_at
* @property \Illuminate\Support\Carbon $created_at
* @property \Illuminate\Support\Carbon $updated_at
*/
class Cooldown extends Model
{
use HasFactory;
protected $fillable = [
'character_id',
'action_type',
'last_action_at',
];
protected $casts = [
'last_action_at' => 'datetime',
];
/**
* Get the character that owns this cooldown.
*/
public function character(): BelongsTo
{
return $this->belongsTo(Character::class);
}
/**
* Check if this cooldown has expired
*/
public function hasExpired(): bool
{
$cooldownSeconds = config("game.cooldowns.{$this->action_type}", config('game.cooldowns.default', 60));
$secondsSinceAction = now()->diffInSeconds($this->last_action_at);
return $secondsSinceAction >= $cooldownSeconds;
}
/**
* Get remaining cooldown time in seconds
*/
public function getRemainingSecondsAttribute(): int
{
$cooldownSeconds = config("game.cooldowns.{$this->action_type}", config('game.cooldowns.default', 60));
$secondsSinceAction = now()->diffInSeconds($this->last_action_at);
return max(0, $cooldownSeconds - $secondsSinceAction);
}
/**
* Update the cooldown to now
*/
public function refresh(): void
{
$this->last_action_at = now();
$this->save();
}
}