StoryboardHandler (#37): breaks the project's script into a numbered scene-by-scene breakdown (description + image prompt per scene) via OpenAI in JSON mode (added json_mode support to OpenAiDriver for reliable structured output), stored as a JSON asset. VideoGenerationHandler (#38): generates one still image per storyboard scene via StabilityAI — the scene *visuals*, not motion/video clips (no text-to-video model integrated; see the task comment for why). VideoEditingHandler (#39): the step that actually produces a video file — assembles the scene stills into an MP4 via ffmpeg's concat demuxer, timed to the voiceover audio's duration (probed via ffprobe) or a fixed per-scene duration if there's no audio, then muxes the audio track in. Verified against the real ffmpeg/ffprobe binaries on this box, not just Process::fake(). Asset previews (#45, #46): a reusable partial renders each asset inline by type — image/audio/video get real playback elements, text/ JSON gets a truncated <pre> block, everything else a download link. Wired into both the awaiting_approval step view (so approving/ rejecting is an actual content review, not just a word count) and a general project assets grid. Also fixes a latent bug in AssetStorage::url(), found while wiring up previews: it called Storage::url() on the default 'local' disk, which has no configured URL driver and throws in production — only worked before because Storage::fake() is more permissive than the real local driver. Now serves assets through a new authenticated streaming route instead (VideoProjectAssetController). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,123 @@
|
||||
<?php
|
||||
|
||||
namespace App\Support\VideoWorkflow\StepHandlers;
|
||||
|
||||
use App\Models\AiProvider;
|
||||
use App\Models\WorkflowStep;
|
||||
use App\Support\AiProviders\AiGenerationException;
|
||||
use App\Support\AiProviders\AiProviderManager;
|
||||
use App\Support\AssetStorage\AssetStorage;
|
||||
use App\Support\VideoWorkflow\WorkflowEngine;
|
||||
|
||||
/**
|
||||
* Generates the scene visuals for a project's storyboard, one still image
|
||||
* per scene, via a StabilityAI-backed AiProvider. This produces the visual
|
||||
* assets VideoEditingHandler later assembles into an actual video file —
|
||||
* it does not itself produce a video (no motion/text-to-video model is
|
||||
* integrated).
|
||||
*/
|
||||
class VideoGenerationHandler implements StepHandler
|
||||
{
|
||||
public function __construct(
|
||||
private readonly AiProviderManager $aiProviders,
|
||||
private readonly AssetStorage $assets,
|
||||
) {}
|
||||
|
||||
public function type(): string
|
||||
{
|
||||
return 'video_generation';
|
||||
}
|
||||
|
||||
public function handle(WorkflowStep $step, WorkflowEngine $engine): void
|
||||
{
|
||||
$provider = AiProvider::query()->where('provider', 'stability_ai')->where('is_active', true)->first();
|
||||
|
||||
if (! $provider) {
|
||||
$engine->failStep($step, 'No active StabilityAI provider configured.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
$scenes = $this->resolveScenes($step);
|
||||
|
||||
if (! $scenes) {
|
||||
$engine->failStep($step, 'No storyboard available — complete a storyboard step first.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
$style = ($step->input ?? [])['style'] ?? null;
|
||||
$assetIds = [];
|
||||
|
||||
foreach ($scenes as $scene) {
|
||||
$prompt = $scene['visual_prompt'] ?? $scene['description'] ?? null;
|
||||
|
||||
if (! $prompt) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ($style) {
|
||||
$prompt .= ", {$style}";
|
||||
}
|
||||
|
||||
try {
|
||||
$result = $this->aiProviders->generate($provider, $prompt);
|
||||
} catch (AiGenerationException $e) {
|
||||
$engine->failStep($step, "scene {$scene['scene_number']}: {$e->getMessage()}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
$extension = str($result->contentType)->after('image/')->toString() ?: 'png';
|
||||
|
||||
$asset = $this->assets->store(
|
||||
$step->videoProject,
|
||||
'image',
|
||||
$result->content,
|
||||
$extension,
|
||||
step: $step,
|
||||
mimeType: $result->contentType,
|
||||
metadata: ['scene_number' => $scene['scene_number'] ?? null, 'prompt' => $prompt],
|
||||
);
|
||||
|
||||
$assetIds[] = $asset->id;
|
||||
}
|
||||
|
||||
if (empty($assetIds)) {
|
||||
$engine->failStep($step, 'No scenes had a usable visual_prompt.');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
$engine->completeStep($step, [
|
||||
'asset_ids' => $assetIds,
|
||||
'scene_count' => count($assetIds),
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return array<int, array<string, mixed>>|null
|
||||
*/
|
||||
private function resolveScenes(WorkflowStep $step): ?array
|
||||
{
|
||||
$input = $step->input ?? [];
|
||||
|
||||
if (! empty($input['scenes'])) {
|
||||
return $input['scenes'];
|
||||
}
|
||||
|
||||
$storyboardAsset = $step->videoProject->assets()
|
||||
->where('type', 'other')
|
||||
->whereJsonContains('metadata->kind', 'storyboard')
|
||||
->orderByDesc('version')
|
||||
->first();
|
||||
|
||||
if (! $storyboardAsset) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$decoded = json_decode($this->assets->contents($storyboardAsset), true);
|
||||
|
||||
return $decoded['scenes'] ?? null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user