StoryboardHandler (#37): breaks the project's script into a numbered scene-by-scene breakdown (description + image prompt per scene) via OpenAI in JSON mode (added json_mode support to OpenAiDriver for reliable structured output), stored as a JSON asset. VideoGenerationHandler (#38): generates one still image per storyboard scene via StabilityAI — the scene *visuals*, not motion/video clips (no text-to-video model integrated; see the task comment for why). VideoEditingHandler (#39): the step that actually produces a video file — assembles the scene stills into an MP4 via ffmpeg's concat demuxer, timed to the voiceover audio's duration (probed via ffprobe) or a fixed per-scene duration if there's no audio, then muxes the audio track in. Verified against the real ffmpeg/ffprobe binaries on this box, not just Process::fake(). Asset previews (#45, #46): a reusable partial renders each asset inline by type — image/audio/video get real playback elements, text/ JSON gets a truncated <pre> block, everything else a download link. Wired into both the awaiting_approval step view (so approving/ rejecting is an actual content review, not just a word count) and a general project assets grid. Also fixes a latent bug in AssetStorage::url(), found while wiring up previews: it called Storage::url() on the default 'local' disk, which has no configured URL driver and throws in production — only worked before because Storage::fake() is more permissive than the real local driver. Now serves assets through a new authenticated streaming route instead (VideoProjectAssetController). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -59,9 +59,16 @@ class AssetStorage
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return Storage::get($asset->disk_path);
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}
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/**
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* A URL to view/download this asset. Not Storage::url() — the default
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* 'local' disk has no configured URL driver and throws if asked for
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* one, so this goes through the authenticated streaming route instead.
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*/
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public function url(Asset $asset): ?string
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{
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return Storage::exists($asset->disk_path) ? Storage::url($asset->disk_path) : null;
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return Storage::exists($asset->disk_path)
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? route('video-projects.assets.show', [$asset->video_project_id, $asset->id])
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: null;
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}
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public function delete(Asset $asset): void
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