fixes
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@@ -139,6 +139,51 @@ class IgdbService
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");
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}
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/**
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* Get games released in a given year.
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*/
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public function getGamesByYear(int $year, int $limit = 20, int $offset = 0): array
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{
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$from = mktime(0, 0, 0, 1, 1, $year);
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$to = mktime(23, 59, 59, 12, 31, $year);
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return $this->query('games', "
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fields id,name,slug,summary,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,
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screenshots.image_id,
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rating,rating_count;
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where first_release_date >= {$from} & first_release_date <= {$to} & cover != null;
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sort rating_count desc;
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limit {$limit};
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offset {$offset};
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");
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}
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/**
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* Get games for a given platform IGDB ID.
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*/
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public function getGamesByPlatform(int $platformIgdbId, int $limit = 20, int $offset = 0): array
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{
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return $this->query('games', "
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fields id,name,slug,summary,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,
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screenshots.image_id,
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rating,rating_count;
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where platforms = [{$platformIgdbId}] & cover != null & rating != null;
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sort rating_count desc;
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limit {$limit};
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offset {$offset};
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");
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}
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/**
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* Get games by genre.
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*/
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