Expand IGDB data: collections, game modes, themes, perspectives, videos, websites, age ratings, similar games; add backfill command
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 4.6
parent
0eab3e8dbf
commit
2a724c0ae2
@@ -0,0 +1,95 @@
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<?php
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namespace App\Console\Commands;
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use App\Models\Game;
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use App\Services\IgdbService;
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use Illuminate\Console\Command;
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class BackfillExtendedDataCommand extends Command
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{
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protected $signature = 'igdb:backfill-extended
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{--limit=100 : Max number of games to process}
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{--offset=0 : Skip the first N games (ordered by id)}';
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protected $description = 'Backfill extended IGDB data (collections, modes, themes, videos, etc.) for existing games';
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public function handle(IgdbService $igdb): int
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{
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$limit = (int) $this->option('limit');
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$offset = (int) $this->option('offset');
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$games = Game::whereNotNull('igdb_id')
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->orderBy('id')
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->skip($offset)
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->take($limit)
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->get();
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$total = $games->count();
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if ($total === 0) {
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$this->info('No games found to process.');
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return self::SUCCESS;
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}
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$this->info("Processing {$total} games (offset: {$offset})…");
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$this->newLine();
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$n = 0;
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foreach ($games->chunk(10) as $batch) {
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$igdbIds = $batch->pluck('igdb_id')->all();
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try {
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$igdbResults = $igdb->getGamesByIds($igdbIds);
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} catch (\Exception $e) {
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$this->error('IGDB request failed: ' . $e->getMessage());
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return self::FAILURE;
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}
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$indexed = collect($igdbResults)->keyBy('id');
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foreach ($batch as $game) {
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$n++;
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$igdbData = $indexed->get($game->igdb_id);
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if (!$igdbData) {
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$this->warn(" [{$n}/{$total}] No IGDB data for: {$game->title} (igdb_id={$game->igdb_id})");
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continue;
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}
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try {
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$igdb->syncExtendedData($game, $igdbData);
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$this->line(" [{$n}/{$total}] Processed: {$game->title}");
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} catch (\Exception $e) {
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$this->warn(" [{$n}/{$total}] Failed {$game->title}: " . $e->getMessage());
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}
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}
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usleep(250000); // 250ms between IGDB batches
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}
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$this->newLine();
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$this->info('Extended data sync complete. Resolving similar_games pivot…');
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$this->resolveSimilarGames();
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$this->info('Done.');
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return self::SUCCESS;
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}
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private function resolveSimilarGames(): void
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{
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$resolved = 0;
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Game::whereNotNull('similar_game_igdb_ids')->chunk(100, function ($games) use (&$resolved) {
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foreach ($games as $game) {
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$ids = $game->similar_game_igdb_ids;
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if (empty($ids)) continue;
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$similarIds = Game::whereIn('igdb_id', $ids)->pluck('id');
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$game->similarGames()->sync($similarIds);
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$resolved++;
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}
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});
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$this->line(" Resolved similar_games for {$resolved} games.");
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}
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}
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@@ -89,5 +89,7 @@ trait UpsertsGames
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]);
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}
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}
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$igdb->syncExtendedData($game, $data);
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}
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}
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@@ -47,7 +47,11 @@ class GameController extends Controller
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public function show(Game $game)
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{
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$game->load(['genres', 'platforms', 'companies', 'screenshots', 'reviews.user']);
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$game->load([
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'genres', 'platforms', 'companies', 'screenshots', 'reviews.user',
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'collection', 'gameModes', 'themes', 'playerPerspectives', 'videos', 'websites',
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'similarGames' => fn($q) => $q->published()->with(['genres'])->limit(6),
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]);
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$userGame = null;
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$userReview = null;
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@@ -64,8 +68,10 @@ class GameController extends Controller
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->limit(20)
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->get();
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$similarGames = collect();
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if ($game->genres->isNotEmpty()) {
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// Use IGDB similar_games if available, otherwise fall back to genre-based
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if ($game->similarGames->isNotEmpty()) {
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$similarGames = $game->similarGames;
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} elseif ($game->genres->isNotEmpty()) {
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$similarGames = Game::published()
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->whereHas('genres', fn($q) => $q->whereIn('genres.id', $game->genres->pluck('id')))
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->where('id', '!=', $game->id)
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@@ -73,6 +79,8 @@ class GameController extends Controller
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->orderByDesc('rating_avg')
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->limit(6)
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->get();
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} else {
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$similarGames = collect();
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}
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$response = view('games.show', compact('game', 'userGame', 'userReview', 'userLists', 'comments', 'similarGames'));
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@@ -0,0 +1,16 @@
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\HasMany;
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class Collection extends Model
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{
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protected $fillable = ['igdb_id', 'name', 'slug'];
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public function games(): HasMany
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{
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return $this->hasMany(Game::class);
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}
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}
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+47
-4
@@ -3,6 +3,7 @@
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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use Illuminate\Database\Eloquent\Relations\BelongsToMany;
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use Illuminate\Database\Eloquent\Relations\HasMany;
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use Illuminate\Support\Facades\Cache;
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@@ -15,14 +16,16 @@ class Game extends Model
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use HasSlug, Searchable;
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protected $fillable = [
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'igdb_id', 'slug', 'title', 'summary', 'cover_url', 'cover_thumb_url',
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'igdb_id', 'slug', 'title', 'summary', 'storyline', 'cover_url', 'cover_thumb_url',
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'release_date', 'release_year', 'rating_avg', 'rating_count', 'review_count',
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'library_count', 'status',
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'library_count', 'status', 'collection_id', 'age_rating_pegi', 'age_rating_esrb',
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'aggregated_rating', 'aggregated_rating_count', 'similar_game_igdb_ids',
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];
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protected $casts = [
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'release_date' => 'date',
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'rating_avg' => 'decimal:2',
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'release_date' => 'date',
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'rating_avg' => 'decimal:2',
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'similar_game_igdb_ids' => 'array',
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];
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public function getSlugOptions(): SlugOptions
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@@ -32,6 +35,11 @@ class Game extends Model
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public function getRouteKeyName(): string { return 'slug'; }
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public function collection(): BelongsTo
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{
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return $this->belongsTo(Collection::class);
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}
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public function genres(): BelongsToMany
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{
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return $this->belongsToMany(Genre::class, 'game_genre');
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@@ -67,6 +75,41 @@ class Game extends Model
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return $this->hasMany(GameComment::class);
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}
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public function gameModes(): BelongsToMany
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{
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return $this->belongsToMany(GameMode::class, 'game_game_mode');
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}
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public function themes(): BelongsToMany
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{
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return $this->belongsToMany(Theme::class, 'game_theme');
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}
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public function playerPerspectives(): BelongsToMany
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{
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return $this->belongsToMany(PlayerPerspective::class, 'game_player_perspective');
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}
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public function videos(): HasMany
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{
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return $this->hasMany(GameVideo::class);
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}
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public function websites(): HasMany
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{
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return $this->hasMany(GameWebsite::class);
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}
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public function similarGames(): BelongsToMany
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{
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return $this->belongsToMany(
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Game::class,
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'similar_games',
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'game_id',
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'similar_game_id'
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);
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}
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public function toSearchableArray(): array
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{
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return [
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@@ -0,0 +1,16 @@
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsToMany;
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class GameMode extends Model
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{
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protected $fillable = ['igdb_id', 'name', 'slug'];
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public function games(): BelongsToMany
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{
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return $this->belongsToMany(Game::class, 'game_game_mode');
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}
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}
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@@ -0,0 +1,26 @@
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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class GameVideo extends Model
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{
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protected $fillable = ['game_id', 'igdb_id', 'name', 'video_id'];
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public function game(): BelongsTo
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{
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return $this->belongsTo(Game::class);
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}
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public function getYoutubeUrlAttribute(): string
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{
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return "https://www.youtube.com/watch?v={$this->video_id}";
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}
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public function getYoutubeEmbedUrlAttribute(): string
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{
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return "https://www.youtube.com/embed/{$this->video_id}";
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}
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}
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@@ -0,0 +1,31 @@
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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class GameWebsite extends Model
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{
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protected $fillable = ['game_id', 'category', 'url'];
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public const CATEGORY_LABELS = [
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1 => 'Official',
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2 => 'Wikia',
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3 => 'Wikipedia',
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9 => 'YouTube',
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13 => 'Steam',
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16 => 'Epic Games',
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17 => 'GOG',
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];
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public function game(): BelongsTo
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{
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return $this->belongsTo(Game::class);
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}
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public function getLabelAttribute(): string
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{
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return self::CATEGORY_LABELS[$this->category] ?? 'Website';
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}
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}
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@@ -0,0 +1,16 @@
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsToMany;
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class PlayerPerspective extends Model
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{
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protected $fillable = ['igdb_id', 'name', 'slug'];
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public function games(): BelongsToMany
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{
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return $this->belongsToMany(Game::class, 'game_player_perspective');
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}
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}
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@@ -0,0 +1,16 @@
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsToMany;
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class Theme extends Model
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{
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protected $fillable = ['igdb_id', 'name', 'slug'];
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public function games(): BelongsToMany
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{
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return $this->belongsToMany(Game::class, 'game_theme');
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}
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}
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+189
-48
@@ -2,6 +2,14 @@
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namespace App\Services;
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use App\Models\Collection;
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use App\Models\Company;
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use App\Models\Game;
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use App\Models\GameMode;
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use App\Models\GameVideo;
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use App\Models\GameWebsite;
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use App\Models\PlayerPerspective;
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use App\Models\Theme;
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use GuzzleHttp\Client;
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use Illuminate\Support\Facades\Cache;
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use Illuminate\Support\Facades\Log;
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@@ -13,6 +21,10 @@ class IgdbService
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protected string $clientSecret;
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protected string $baseUrl;
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// IGDB age_rating category: 1=ESRB, 2=PEGI
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private const ESRB_LABELS = [6 => 'RP', 7 => 'EC', 8 => 'E', 9 => 'E10+', 10 => 'T', 11 => 'M', 12 => 'AO'];
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private const PEGI_LABELS = [1 => '3', 2 => '7', 3 => '12', 4 => '16', 5 => '18'];
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public function __construct()
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{
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$this->client = new Client(['timeout' => 10]);
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@@ -60,6 +72,27 @@ class IgdbService
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}
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}
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private function extendedFields(): string
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{
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return 'id,name,slug,summary,storyline,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,involved_companies.porting,
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screenshots.image_id,
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rating,rating_count,
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aggregated_rating,aggregated_rating_count,
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collection.id,collection.name,collection.slug,
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game_modes.id,game_modes.name,game_modes.slug,
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themes.id,themes.name,themes.slug,
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player_perspectives.id,player_perspectives.name,player_perspectives.slug,
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videos.id,videos.name,videos.video_id,
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websites.category,websites.url,
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age_ratings.category,age_ratings.rating,
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similar_games';
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}
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/**
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* Search games by title.
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*/
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@@ -81,34 +114,33 @@ class IgdbService
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public function getGame(int $igdbId): ?array
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{
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$results = $this->query('games', "
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fields id,name,slug,summary,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,
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screenshots.image_id,
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rating,rating_count;
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fields {$this->extendedFields()};
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where id = {$igdbId};
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limit 1;
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");
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return $results[0] ?? null;
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}
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/**
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* Fetch fresh extended data for a set of IGDB IDs (for backfill).
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*/
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public function getGamesByIds(array $igdbIds): array
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{
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$ids = implode(',', $igdbIds);
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return $this->query('games', "
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fields {$this->extendedFields()};
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where id = ({$ids});
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limit " . count($igdbIds) . ";
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");
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}
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/**
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* Get popular games (by rating and rating count).
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*/
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public function getPopularGames(int $limit = 20, int $offset = 0): array
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{
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return $this->query('games', "
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fields id,name,slug,summary,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,
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screenshots.image_id,
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rating,rating_count;
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fields {$this->extendedFields()};
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where rating != null & rating_count > 100 & cover != null;
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sort rating_count desc;
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limit {$limit};
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@@ -122,14 +154,7 @@ class IgdbService
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public function getPopularGamesForBackfill(int $limit = 500, int $offset = 0, int $minRatings = 5): array
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{
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return $this->query('games', "
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fields id,name,slug,summary,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,
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screenshots.image_id,
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rating,rating_count;
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fields {$this->extendedFields()};
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where rating != null & rating_count > {$minRatings} & cover != null;
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sort rating_count desc;
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limit {$limit};
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@@ -146,14 +171,7 @@ class IgdbService
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$now = now()->timestamp;
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return $this->query('games', "
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fields id,name,slug,summary,cover.image_id,first_release_date,
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genres.id,genres.name,genres.slug,
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platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
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involved_companies.company.id,involved_companies.company.name,
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involved_companies.company.slug,involved_companies.developer,
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involved_companies.publisher,
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screenshots.image_id,
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||||
rating,rating_count;
|
||||
fields {$this->extendedFields()};
|
||||
where first_release_date >= {$timestamp} & first_release_date <= {$now} & cover != null;
|
||||
sort first_release_date desc;
|
||||
limit {$limit};
|
||||
@@ -169,14 +187,7 @@ class IgdbService
|
||||
$to = mktime(23, 59, 59, 12, 31, $year);
|
||||
|
||||
return $this->query('games', "
|
||||
fields id,name,slug,summary,cover.image_id,first_release_date,
|
||||
genres.id,genres.name,genres.slug,
|
||||
platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
|
||||
involved_companies.company.id,involved_companies.company.name,
|
||||
involved_companies.company.slug,involved_companies.developer,
|
||||
involved_companies.publisher,
|
||||
screenshots.image_id,
|
||||
rating,rating_count;
|
||||
fields {$this->extendedFields()};
|
||||
where first_release_date >= {$from} & first_release_date <= {$to} & cover != null;
|
||||
sort rating_count desc;
|
||||
limit {$limit};
|
||||
@@ -190,14 +201,7 @@ class IgdbService
|
||||
public function getGamesByPlatform(int $platformIgdbId, int $limit = 20, int $offset = 0): array
|
||||
{
|
||||
return $this->query('games', "
|
||||
fields id,name,slug,summary,cover.image_id,first_release_date,
|
||||
genres.id,genres.name,genres.slug,
|
||||
platforms.id,platforms.name,platforms.slug,platforms.abbreviation,
|
||||
involved_companies.company.id,involved_companies.company.name,
|
||||
involved_companies.company.slug,involved_companies.developer,
|
||||
involved_companies.publisher,
|
||||
screenshots.image_id,
|
||||
rating,rating_count;
|
||||
fields {$this->extendedFields()};
|
||||
where platforms = [{$platformIgdbId}] & cover != null & rating != null;
|
||||
sort rating_count desc;
|
||||
limit {$limit};
|
||||
@@ -221,6 +225,143 @@ class IgdbService
|
||||
");
|
||||
}
|
||||
|
||||
/**
|
||||
* Sync all extended IGDB data onto a Game model.
|
||||
*/
|
||||
public function syncExtendedData(Game $game, array $data): void
|
||||
{
|
||||
$updates = [];
|
||||
|
||||
// Collection
|
||||
if (!empty($data['collection'])) {
|
||||
$col = $data['collection'];
|
||||
$collection = Collection::firstOrCreate(
|
||||
['igdb_id' => $col['id']],
|
||||
['name' => $col['name'], 'slug' => $col['slug'] ?? \Str::slug($col['name'])]
|
||||
);
|
||||
$updates['collection_id'] = $collection->id;
|
||||
}
|
||||
|
||||
// Storyline
|
||||
if (!empty($data['storyline'])) {
|
||||
$updates['storyline'] = $data['storyline'];
|
||||
}
|
||||
|
||||
// Aggregated rating (critics)
|
||||
if (isset($data['aggregated_rating'])) {
|
||||
$updates['aggregated_rating'] = round($data['aggregated_rating'], 2);
|
||||
}
|
||||
if (isset($data['aggregated_rating_count'])) {
|
||||
$updates['aggregated_rating_count'] = $data['aggregated_rating_count'];
|
||||
}
|
||||
|
||||
// Age ratings
|
||||
if (!empty($data['age_ratings'])) {
|
||||
foreach ($data['age_ratings'] as $ar) {
|
||||
if (($ar['category'] ?? null) === 1 && isset($ar['rating'])) {
|
||||
$updates['age_rating_esrb'] = self::ESRB_LABELS[$ar['rating']] ?? null;
|
||||
}
|
||||
if (($ar['category'] ?? null) === 2 && isset($ar['rating'])) {
|
||||
$updates['age_rating_pegi'] = self::PEGI_LABELS[$ar['rating']] ?? null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Similar games — store IGDB IDs for later resolution
|
||||
if (!empty($data['similar_games'])) {
|
||||
$updates['similar_game_igdb_ids'] = array_values(
|
||||
array_filter(array_map(fn($s) => is_array($s) ? ($s['id'] ?? null) : $s, $data['similar_games']))
|
||||
);
|
||||
}
|
||||
|
||||
if (!empty($updates)) {
|
||||
$game->update($updates);
|
||||
}
|
||||
|
||||
// Game modes
|
||||
if (!empty($data['game_modes'])) {
|
||||
$ids = [];
|
||||
foreach ($data['game_modes'] as $gm) {
|
||||
$model = GameMode::firstOrCreate(
|
||||
['igdb_id' => $gm['id']],
|
||||
['name' => $gm['name'], 'slug' => $gm['slug'] ?? \Str::slug($gm['name'])]
|
||||
);
|
||||
$ids[] = $model->id;
|
||||
}
|
||||
$game->gameModes()->sync($ids);
|
||||
}
|
||||
|
||||
// Themes
|
||||
if (!empty($data['themes'])) {
|
||||
$ids = [];
|
||||
foreach ($data['themes'] as $t) {
|
||||
$model = Theme::firstOrCreate(
|
||||
['igdb_id' => $t['id']],
|
||||
['name' => $t['name'], 'slug' => $t['slug'] ?? \Str::slug($t['name'])]
|
||||
);
|
||||
$ids[] = $model->id;
|
||||
}
|
||||
$game->themes()->sync($ids);
|
||||
}
|
||||
|
||||
// Player perspectives
|
||||
if (!empty($data['player_perspectives'])) {
|
||||
$ids = [];
|
||||
foreach ($data['player_perspectives'] as $pp) {
|
||||
$model = PlayerPerspective::firstOrCreate(
|
||||
['igdb_id' => $pp['id']],
|
||||
['name' => $pp['name'], 'slug' => $pp['slug'] ?? \Str::slug($pp['name'])]
|
||||
);
|
||||
$ids[] = $model->id;
|
||||
}
|
||||
$game->playerPerspectives()->sync($ids);
|
||||
}
|
||||
|
||||
// Videos
|
||||
if (isset($data['videos'])) {
|
||||
GameVideo::where('game_id', $game->id)->delete();
|
||||
foreach ($data['videos'] as $v) {
|
||||
if (empty($v['video_id'])) continue;
|
||||
GameVideo::create([
|
||||
'game_id' => $game->id,
|
||||
'igdb_id' => $v['id'] ?? null,
|
||||
'name' => $v['name'] ?? null,
|
||||
'video_id' => $v['video_id'],
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
// Websites
|
||||
if (isset($data['websites'])) {
|
||||
GameWebsite::where('game_id', $game->id)->delete();
|
||||
foreach ($data['websites'] as $w) {
|
||||
if (empty($w['url'])) continue;
|
||||
GameWebsite::create([
|
||||
'game_id' => $game->id,
|
||||
'category' => $w['category'],
|
||||
'url' => $w['url'],
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
// Involved companies (update existing game_company pivot with richer data)
|
||||
if (!empty($data['involved_companies'])) {
|
||||
$companyPivot = [];
|
||||
foreach ($data['involved_companies'] as $ic) {
|
||||
if (empty($ic['company']['name'])) continue;
|
||||
$company = Company::firstOrCreate(
|
||||
['igdb_id' => $ic['company']['id']],
|
||||
['name' => $ic['company']['name'], 'slug' => \Str::slug($ic['company']['name'])]
|
||||
);
|
||||
$role = $ic['developer'] ? 'developer' : ($ic['publisher'] ? 'publisher' : 'other');
|
||||
$companyPivot[$company->id] = ['role' => $role];
|
||||
}
|
||||
if (!empty($companyPivot)) {
|
||||
$game->companies()->sync($companyPivot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a full cover image URL from an IGDB image_id.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user