No gamification existed at all - nothing rewarded consistency or gave users a reason to come back beyond the raw session stats already on the dashboard. Adds a Gamification helper that derives (not stores) a current/longest daily streak from completed WorkoutSessions and six badges (first session, 10 and 50 sessions, 7- and 30-day streaks, a 100kg+ completed lift) from existing session/session-item data - no new tables, since everything needed is already recorded. Found and fixed a real Carbon 3 behavior change via testing: diffInDays() no longer returns an absolute value by default (unlike Carbon 2) - it returns a signed float. My longest-streak calculation used a strict === 1 check against the raw result, which silently always failed because float(-1) or float(1) never strictly equals int 1. Fixed with abs() plus an explicit (int) cast. Worth remembering for any other diffIn*() usage in this codebase going forward. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
169 lines
6.3 KiB
PHP
169 lines
6.3 KiB
PHP
<?php
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namespace Tests\Feature;
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use App\Models\User;
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use App\Models\Workout;
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use App\Models\WorkoutExercise;
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use App\Models\WorkoutSession;
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use App\Models\WorkoutSessionItem;
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use App\Support\Gamification;
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use Illuminate\Foundation\Testing\RefreshDatabase;
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use Tests\TestCase;
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class GamificationTest extends TestCase
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{
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use RefreshDatabase;
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protected function completeSession(User $user, Workout $workout, string $completedAt): WorkoutSession
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{
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return WorkoutSession::factory()->create([
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'user_id' => $user->id,
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'workout_id' => $workout->id,
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'completed_at' => $completedAt,
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]);
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}
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public function test_user_with_no_sessions_has_no_streak_or_badges(): void
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{
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$user = User::factory()->create();
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$result = Gamification::forUser($user);
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$this->assertEquals(0, $result['current_streak']);
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$this->assertEquals(0, $result['longest_streak']);
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$this->assertTrue(collect($result['badges'])->every(fn ($b) => $b['earned'] === false));
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}
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public function test_a_session_completed_today_counts_as_a_one_day_streak(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$this->completeSession($user, $workout, now()->toDateString());
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$result = Gamification::forUser($user);
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$this->assertEquals(1, $result['current_streak']);
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}
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public function test_consecutive_days_extend_the_current_streak(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$this->completeSession($user, $workout, now()->toDateString());
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$this->completeSession($user, $workout, now()->subDay()->toDateString());
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$this->completeSession($user, $workout, now()->subDays(2)->toDateString());
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$result = Gamification::forUser($user);
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$this->assertEquals(3, $result['current_streak']);
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}
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public function test_a_gap_breaks_the_current_streak_but_longest_streak_remembers_it(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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// A 3-day streak, a week ago, with a gap since.
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$this->completeSession($user, $workout, now()->subDays(10)->toDateString());
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$this->completeSession($user, $workout, now()->subDays(9)->toDateString());
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$this->completeSession($user, $workout, now()->subDays(8)->toDateString());
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// Today, isolated.
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$this->completeSession($user, $workout, now()->toDateString());
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$result = Gamification::forUser($user);
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$this->assertEquals(1, $result['current_streak']);
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$this->assertEquals(3, $result['longest_streak']);
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}
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public function test_missing_only_today_does_not_break_the_streak_yet(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$this->completeSession($user, $workout, now()->subDay()->toDateString());
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$this->completeSession($user, $workout, now()->subDays(2)->toDateString());
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$result = Gamification::forUser($user);
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$this->assertEquals(2, $result['current_streak']);
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}
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public function test_first_steps_badge_earned_after_one_completed_session(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$this->completeSession($user, $workout, now()->toDateString());
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$badges = collect(Gamification::forUser($user)['badges'])->keyBy('key');
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$this->assertTrue($badges['first_steps']['earned']);
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$this->assertFalse($badges['consistent']['earned']);
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}
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public function test_consistent_badge_earned_after_ten_completed_sessions(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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for ($i = 0; $i < 10; $i++) {
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WorkoutSession::factory()->create([
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'user_id' => $user->id,
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'workout_id' => $workout->id,
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'completed_at' => now()->subDays($i * 3)->toDateString(),
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]);
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}
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$badges = collect(Gamification::forUser($user)['badges'])->keyBy('key');
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$this->assertTrue($badges['consistent']['earned']);
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}
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public function test_century_club_badge_earned_from_a_completed_hundred_kilo_set(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$item = WorkoutExercise::factory()->create(['workout_id' => $workout->id]);
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$session = WorkoutSession::factory()->create(['user_id' => $user->id, 'workout_id' => $workout->id]);
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WorkoutSessionItem::factory()->create([
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'session_id' => $session->id,
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'workout_exercise_id' => $item->id,
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'done' => true,
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'actual_weight' => 100,
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]);
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$badges = collect(Gamification::forUser($user)['badges'])->keyBy('key');
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$this->assertTrue($badges['century_club']['earned']);
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}
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public function test_century_club_badge_not_earned_from_an_incomplete_set(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$item = WorkoutExercise::factory()->create(['workout_id' => $workout->id]);
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$session = WorkoutSession::factory()->create(['user_id' => $user->id, 'workout_id' => $workout->id]);
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WorkoutSessionItem::factory()->create([
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'session_id' => $session->id,
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'workout_exercise_id' => $item->id,
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'done' => false,
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'actual_weight' => 150,
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]);
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$badges = collect(Gamification::forUser($user)['badges'])->keyBy('key');
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$this->assertFalse($badges['century_club']['earned']);
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}
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public function test_dashboard_renders_streak_and_badges(): void
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{
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$user = User::factory()->create();
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$workout = Workout::factory()->create(['user_id' => $user->id]);
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$this->completeSession($user, $workout, now()->toDateString());
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$response = $this->actingAs($user)->get(route('dashboard'));
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$response->assertOk();
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$response->assertSee('First Steps');
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$response->assertSee('1', false);
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}
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}
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