No gamification existed at all - nothing rewarded consistency or gave
users a reason to come back beyond the raw session stats already on
the dashboard. Adds a Gamification helper that derives (not stores)
a current/longest daily streak from completed WorkoutSessions and six
badges (first session, 10 and 50 sessions, 7- and 30-day streaks, a
100kg+ completed lift) from existing session/session-item data - no new
tables, since everything needed is already recorded.
Found and fixed a real Carbon 3 behavior change via testing: diffInDays()
no longer returns an absolute value by default (unlike Carbon 2) - it
returns a signed float. My longest-streak calculation used a strict
=== 1 check against the raw result, which silently always failed
because float(-1) or float(1) never strictly equals int 1. Fixed with
abs() plus an explicit (int) cast. Worth remembering for any other
diffIn*() usage in this codebase going forward.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>