This commit is contained in:
2025-04-10 00:44:55 +03:00
parent 909d514552
commit 8d230e8e67
4 changed files with 497 additions and 48 deletions
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<?php
namespace App\Console\Commands;
use App\Services\IgdbAuthService;
use Illuminate\Console\Command;
use Illuminate\Support\Facades\Http;
use Illuminate\Support\Facades\Storage;
use Illuminate\Support\Facades\Log;
use ZipArchive;
class FetchIgdbDumps extends Command
{
protected $signature = 'igdb:fetch-dumps
{--type=games : Type of dump to fetch (games, genres, platforms)}
{--limit=1000 : Number of items to fetch per request}
{--offset=0 : Starting offset for pagination}
{--output=storage/dumps : Output directory for the dumps}';
protected $description = 'Fetch data dumps from IGDB API';
private const ENDPOINTS = [
'games' => 'https://api.igdb.com/v4/games',
'genres' => 'https://api.igdb.com/v4/genres',
'platforms' => 'https://api.igdb.com/v4/platforms',
];
private const FIELDS = [
'games' => 'id,name,summary,cover.url,slug,genres,platforms,first_release_date,rating,rating_count,category,status,url,version_title,artworks.url,artworks.width,artworks.height,artworks.image_id,screenshots.url,screenshots.width,screenshots.height,screenshots.image_id,videos.name,videos.video_id,videos.url,videos.checksum,bundles.id,collections.id,dlcs.id,expanded_games.id,franchises.id,ports.id,remakes.id,similar_games.id',
'genres' => 'id,name,slug',
'platforms' => 'id,name,slug,abbreviation',
];
public function handle(IgdbAuthService $authService): int
{
$type = $this->option('type');
$limit = (int) $this->option('limit');
$offset = (int) $this->option('offset');
$outputDir = $this->option('output');
if (!isset(self::ENDPOINTS[$type])) {
$this->error("Invalid type: {$type}");
return Command::FAILURE;
}
if (!is_dir($outputDir)) {
if (!mkdir($outputDir, 0755, true)) {
$this->error("Failed to create output directory: {$outputDir}");
return Command::FAILURE;
}
}
$this->info("Fetching {$type} dumps from IGDB API");
$this->info("Output directory: {$outputDir}");
try {
$this->fetchDumps($type, $limit, $offset, $outputDir, $authService);
} catch (\Exception $e) {
$this->error("Error fetching dumps: {$e->getMessage()}");
Log::error('Error fetching IGDB dumps', [
'error' => $e->getMessage(),
'trace' => $e->getTraceAsString()
]);
return Command::FAILURE;
}
$this->info('Dump fetching completed successfully');
return Command::SUCCESS;
}
private function fetchDumps(string $type, int $limit, int $offset, string $outputDir, IgdbAuthService $authService): void
{
$endpoint = self::ENDPOINTS[$type];
$fields = self::FIELDS[$type];
$totalFetched = 0;
$fileCount = 1;
do {
$this->info("Fetching batch {$fileCount} (offset: {$offset})");
$accessToken = $authService->getAccessToken();
$response = Http::withHeaders([
'Client-ID' => config('services.igdb.credentials.client_id'),
'Authorization' => 'Bearer ' . $accessToken,
])->post($endpoint, [
'fields' => $fields,
'limit' => $limit,
'offset' => $offset,
'where' => 'rating_count > 0',
]);
if (!$response->successful()) {
throw new \Exception("API request failed: " . $response->body());
}
$data = $response->json();
$count = count($data);
if ($count === 0) {
break;
}
$filename = "{$type}_{$fileCount}.json";
$filepath = "{$outputDir}/{$filename}";
if (!file_put_contents($filepath, json_encode($data, JSON_PRETTY_PRINT))) {
throw new \Exception("Failed to write to file: {$filepath}");
}
$this->info("Saved {$count} items to {$filename}");
$totalFetched += $count;
$offset += $limit;
$fileCount++;
// Sleep to avoid rate limiting
sleep(1);
} while ($count === $limit);
$this->info("Total items fetched: {$totalFetched}");
}
}
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<?php
namespace App\Console\Commands;
use App\Services\IgdbService;
use Illuminate\Console\Command;
use Illuminate\Support\Facades\Storage;
use Illuminate\Support\Facades\Log;
use ZipArchive;
class ProcessIgdbDumps extends Command
{
protected $signature = 'igdb:process-dumps
{--path= : Path to the directory containing IGDB dumps}
{--type=games : Type of dump to process (games, genres, platforms)}';
protected $description = 'Process IGDB data dumps and import them into the database';
public function handle(IgdbService $igdbService): int
{
$path = $this->option('path');
$type = $this->option('type');
if (!$path) {
// $this->error('Please provide a path to the IGDB dumps directory');
// return Command::FAILURE;
$path = storage_path('/dumps');
}
if (!is_dir($path)) {
$this->error('The provided path is not a directory');
return Command::FAILURE;
}
$this->info("Processing {$type} dumps from {$path}");
try {
switch ($type) {
case 'games':
$this->processGamesDump($path, $igdbService);
break;
case 'genres':
$this->processGenresDump($path, $igdbService);
break;
case 'platforms':
$this->processPlatformsDump($path, $igdbService);
break;
default:
$this->error("Unknown dump type: {$type}");
return Command::FAILURE;
}
} catch (\Exception $e) {
$this->error("Error processing dumps: {$e->getMessage()}");
Log::error('Error processing IGDB dumps', [
'error' => $e->getMessage(),
'trace' => $e->getTraceAsString()
]);
return Command::FAILURE;
}
$this->info('Dump processing completed successfully');
return Command::SUCCESS;
}
private function processGamesDump(string $path, IgdbService $igdbService): void
{
$files = glob($path . '/games_*.json');
$totalFiles = count($files);
$processedFiles = 0;
$this->info("Found {$totalFiles} game dump files");
foreach ($files as $file) {
$this->info("Processing file: " . basename($file));
$content = file_get_contents($file);
$games = json_decode($content, true);
if (json_last_error() !== JSON_ERROR_NONE) {
$this->error("Error decoding JSON in file: " . basename($file));
continue;
}
$totalGames = count($games);
$this->info("Found {$totalGames} games in file");
$progressBar = $this->output->createProgressBar($totalGames);
$progressBar->setFormat(' %current%/%max% [%bar%] %percent:3s%% %elapsed:6s%/%estimated:-6s% %memory:6s%');
foreach ($games as $gameData) {
try {
$igdbService->processGameData($gameData);
$progressBar->advance();
} catch (\Exception $e) {
Log::error('Failed to process game', [
'game_id' => $gameData['id'] ?? 'unknown',
'error' => $e->getMessage()
]);
$this->warn("Failed to process game: {$e->getMessage()}");
}
}
$progressBar->finish();
$this->newLine();
$processedFiles++;
}
$this->info("Processed {$processedFiles} out of {$totalFiles} files");
}
private function processGenresDump(string $path, IgdbService $igdbService): void
{
$files = glob($path . '/genres_*.json');
$totalFiles = count($files);
$processedFiles = 0;
$this->info("Found {$totalFiles} genre dump files");
foreach ($files as $file) {
$this->info("Processing file: " . basename($file));
$content = file_get_contents($file);
$genres = json_decode($content, true);
if (json_last_error() !== JSON_ERROR_NONE) {
$this->error("Error decoding JSON in file: " . basename($file));
continue;
}
$totalGenres = count($genres);
$this->info("Found {$totalGenres} genres in file");
$progressBar = $this->output->createProgressBar($totalGenres);
$progressBar->setFormat(' %current%/%max% [%bar%] %percent:3s%% %elapsed:6s%/%estimated:-6s% %memory:6s%');
foreach ($genres as $genreData) {
try {
$igdbService->processGenreData($genreData);
$progressBar->advance();
} catch (\Exception $e) {
Log::error('Failed to process genre', [
'genre_id' => $genreData['id'] ?? 'unknown',
'error' => $e->getMessage()
]);
$this->warn("Failed to process genre: {$e->getMessage()}");
}
}
$progressBar->finish();
$this->newLine();
$processedFiles++;
}
$this->info("Processed {$processedFiles} out of {$totalFiles} files");
}
private function processPlatformsDump(string $path, IgdbService $igdbService): void
{
$files = glob($path . '/platforms_*.json');
$totalFiles = count($files);
$processedFiles = 0;
$this->info("Found {$totalFiles} platform dump files");
foreach ($files as $file) {
$this->info("Processing file: " . basename($file));
$content = file_get_contents($file);
$platforms = json_decode($content, true);
if (json_last_error() !== JSON_ERROR_NONE) {
$this->error("Error decoding JSON in file: " . basename($file));
continue;
}
$totalPlatforms = count($platforms);
$this->info("Found {$totalPlatforms} platforms in file");
$progressBar = $this->output->createProgressBar($totalPlatforms);
$progressBar->setFormat(' %current%/%max% [%bar%] %percent:3s%% %elapsed:6s%/%estimated:-6s% %memory:6s%');
foreach ($platforms as $platformData) {
try {
$igdbService->processPlatformData($platformData);
$progressBar->advance();
} catch (\Exception $e) {
Log::error('Failed to process platform', [
'platform_id' => $platformData['id'] ?? 'unknown',
'error' => $e->getMessage()
]);
$this->warn("Failed to process platform: {$e->getMessage()}");
}
}
$progressBar->finish();
$this->newLine();
$processedFiles++;
}
$this->info("Processed {$processedFiles} out of {$totalFiles} files");
}
}
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<?php
namespace App\Services;
use Illuminate\Support\Facades\Http;
use Illuminate\Support\Facades\Cache;
use Illuminate\Support\Facades\Log;
class IgdbAuthService
{
private const TOKEN_CACHE_KEY = 'igdb_access_token';
private const TOKEN_EXPIRY = 3600; // 1 hour in seconds
public function getAccessToken(): string
{
return Cache::remember(self::TOKEN_CACHE_KEY, self::TOKEN_EXPIRY, function () {
return $this->fetchNewAccessToken();
});
}
private function fetchNewAccessToken(): string
{
try {
$response = Http::post('https://id.twitch.tv/oauth2/token', [
'client_id' => config('services.igdb.client_id'),
'client_secret' => config('services.igdb.client_secret'),
'grant_type' => 'client_credentials',
]);
if (!$response->successful()) {
throw new \Exception("Failed to get access token: " . $response->body());
}
$data = $response->json();
return $data['access_token'];
} catch (\Exception $e) {
Log::error('Failed to fetch IGDB access token', [
'error' => $e->getMessage()
]);
throw $e;
}
}
}
+125 -43
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@@ -223,20 +223,23 @@ class IgdbService
// Process platforms
$platforms = [];
if (isset($gameData->platforms) && is_array($gameData->platforms)) {
foreach ($gameData->platforms as $platformId) {
if ($platformDetails = $this->getPlatformDetails($platformId)) {
$platformData = IgdbPlatform::select(['id', 'name', 'slug', 'abbreviation'])
->whereIn('id', $gameData->platforms)
->get();
foreach ($platformData as $platformDetails) {
$platform = Platform::updateOrCreate(
['igdb_id' => $platformDetails['id']],
['igdb_id' => $platformDetails->id],
[
'name' => $platformDetails['name'],
'slug' => $platformDetails['slug'],
'abbreviation' => $platformDetails['abbreviation'],
'name' => $platformDetails->name,
'slug' => $platformDetails->slug,
'abbreviation' => $platformDetails->abbreviation,
]
);
$platforms[] = $platform->id;
}
}
}
// Create or update the game
$game = Game::updateOrCreate(
['igdb_id' => $gameData->id],
@@ -252,55 +255,101 @@ class IgdbService
);
// Process artworks
if (isset($gameData->artworks) && is_array($gameData->artworks)) {
foreach ($gameData->artworks as $artwork) {
try {
$artworks = \MarcReichel\IGDBLaravel\Models\Artwork::select([
'id',
'url',
'width',
'height',
'image_id'
])
->where('game', '=', $gameData->id)
->get();
foreach ($artworks as $artworkData) {
Artwork::updateOrCreate(
['igdb_id' => $artwork->id],
['igdb_id' => $artworkData->id],
[
'game_id' => $game->id,
'url' => $artwork->url,
'width' => $artwork->width ?? null,
'height' => $artwork->height ?? null,
'image_id' => $artwork->image_id ?? null,
'url' => $artworkData->url,
'width' => $artworkData->width ?? null,
'height' => $artworkData->height ?? null,
'image_id' => $artworkData->image_id ?? null,
]
);
}
} catch (\Exception $e) {
Log::error('Failed to get artworks for game', [
'game_id' => $game->id,
'error' => $e->getMessage()
]);
}
// Process platforms relationship
if (!empty($platforms)) {
$game->platforms()->sync($platforms);
}
// Process screenshots
if (isset($gameData->screenshots) && is_array($gameData->screenshots)) {
foreach ($gameData->screenshots as $screenshot) {
try {
$screenshots = \MarcReichel\IGDBLaravel\Models\Screenshot::select([
'id',
'url',
'width',
'height',
'image_id'
])
->where('game', '=', $gameData->id)
->get();
foreach ($screenshots as $screenshotData) {
Screenshot::updateOrCreate(
['igdb_id' => $screenshot->id],
['igdb_id' => $screenshotData->id],
[
'game_id' => $game->id,
'url' => $screenshot->url,
'width' => $screenshot->width ?? null,
'height' => $screenshot->height ?? null,
'image_id' => $screenshot->image_id ?? null,
'url' => $screenshotData->url,
'width' => $screenshotData->width ?? null,
'height' => $screenshotData->height ?? null,
'image_id' => $screenshotData->image_id ?? null,
]
);
}
} catch (\Exception $e) {
Log::error('Failed to get screenshots for game', [
'game_id' => $game->id,
'error' => $e->getMessage()
]);
}
// Process videos
if (isset($gameData->videos) && is_array($gameData->videos)) {
foreach ($gameData->videos as $video) {
try {
$videos = \MarcReichel\IGDBLaravel\Models\GameVideo::select([
'id',
'name',
'video_id',
'url',
'checksum'
])
->where('game', '=', $gameData->id)
->get();
foreach ($videos as $videoData) {
Video::updateOrCreate(
['igdb_id' => $video->id],
['igdb_id' => $videoData->id],
[
'game_id' => $game->id,
'name' => $video->name,
'video_id' => $video->video_id,
'url' => $video->url,
'checksum' => $video->checksum ?? null,
'name' => $videoData->name,
'video_id' => $videoData->video_id,
'url' => $videoData->url,
'checksum' => $videoData->checksum ?? null,
]
);
}
} catch (\Exception $e) {
Log::error('Failed to get videos for game', [
'game_id' => $game->id,
'error' => $e->getMessage()
]);
}
// Process relationships
@@ -316,24 +365,18 @@ class IgdbService
throw new \InvalidArgumentException('Game data must be an instance of IgdbGame');
}
// Fetch related games data using IGDB API
$relationships = [
'bundles' => 'bundles',
'collections' => 'collections',
'dlcs' => 'dlcs',
'expanded_games' => 'expansions',
'franchises' => 'franchises',
'ports' => 'ports',
'remakes' => 'remakes',
'similar_games' => 'similarGames',
'bundles' => IgdbGame::select(['id'])->where('id', 'in', $gameData->bundles ?? [])->get()->pluck('id')->toArray(),
'collections' => IgdbGame::select(['id'])->where('id', 'in', $gameData->collections ?? [])->get()->pluck('id')->toArray(),
'dlcs' => IgdbGame::select(['id'])->where('id', 'in', $gameData->dlcs ?? [])->get()->pluck('id')->toArray(),
'expanded_games' => IgdbGame::select(['id'])->where('id', 'in', $gameData->expanded_games ?? [])->get()->pluck('id')->toArray(),
'franchises' => IgdbGame::select(['id'])->where('id', 'in', $gameData->franchises ?? [])->get()->pluck('id')->toArray(),
'ports' => IgdbGame::select(['id'])->where('id', 'in', $gameData->ports ?? [])->get()->pluck('id')->toArray(),
'remakes' => IgdbGame::select(['id'])->where('id', 'in', $gameData->remakes ?? [])->get()->pluck('id')->toArray(),
'similar_games' => IgdbGame::select(['id'])->where('id', 'in', $gameData->similar_games ?? [])->get()->pluck('id')->toArray(),
];
$collections = Collection::where('games', $gameData->identifier)->first();
dd(
$gameData,
$collections
);
foreach ($relationships as $igdbKey => $relationship) {
$relatedGames = [];
if (isset($gameData->$igdbKey) && !empty($gameData->$igdbKey)) {
@@ -343,4 +386,43 @@ class IgdbService
$game->$relationship()->sync($relatedGames);
}
}
public function processGenreData(array $genreData): void
{
try {
Genre::updateOrCreate(
['igdb_id' => $genreData['id']],
[
'name' => $genreData['name'],
'slug' => $genreData['slug'],
]
);
} catch (\Exception $e) {
Log::error('Failed to process genre data', [
'genre_id' => $genreData['id'],
'error' => $e->getMessage()
]);
throw $e;
}
}
public function processPlatformData(array $platformData): void
{
try {
Platform::updateOrCreate(
['igdb_id' => $platformData['id']],
[
'name' => $platformData['name'],
'slug' => $platformData['slug'],
'abbreviation' => $platformData['abbreviation'] ?? null,
]
);
} catch (\Exception $e) {
Log::error('Failed to process platform data', [
'platform_id' => $platformData['id'],
'error' => $e->getMessage()
]);
throw $e;
}
}
}